Adds a combinator reading ghost requests from the logistic network it's placed in.
Mods introducing new content into the game.
Entities which interact with the circuit network.
Move the crafting entry behind the other combinators
posted by
bNarFProfCrazy
9 months ago
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Ideas & suggestions |
0
last message by
bNarFProfCrazy
9 months ago
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Repair packs
posted by
JackPS9
1 year, 9 months ago
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Ideas & suggestions |
1
last message by
Optera
1 year, 9 months ago
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small integration with Schall Circuit Group
posted by
husky777
2 years ago
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Ideas & suggestions |
0
last message by
husky777
2 years ago
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[Implemented] Returns Un-buildable Items
posted by
bcwhite
3 years ago
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Ideas & suggestions |
3
last message by
bcwhite
3 years ago
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Simplified scan method (probably huge UPS improvment)
posted by
nagapito
4 years ago
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Ideas & suggestions |
5
last message by
Optera
4 years ago
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Logistic Network Demand
posted by
schmorp
5 years ago
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Ideas & suggestions |
6
last message by
Optera
4 years ago
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Check signal
posted by
ichvii
4 years ago
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Ideas & suggestions |
4
last message by
ichvii
4 years ago
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Cliff explosives for cliffs planned to be demolished
posted by
vorner
4 years ago
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Ideas & suggestions |
4
last message by
vorner
4 years ago
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Upgradable construction item to be detected, and Option to "enable/disable"
posted by
kyoshiharu
5 years ago
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Ideas & suggestions |
12
last message by
Optera
5 years ago
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Upgrade planner
posted by
Pond247
5 years ago
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Ideas & suggestions |
1
last message by
Optera
5 years ago
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is it possible to automate construction of items with the recipe combinator
posted by
dragontuar
5 years ago
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Ideas & suggestions |
2
last message by
dragontuar
5 years ago
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Lower priority of Modules
posted by
lordvdr
5 years ago
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Ideas & suggestions |
2
last message by
lordvdr
5 years ago
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