Hi!
First of all, this mod does what it announces to do, and seems to do it well, thanks for that!
However, it only solves half of my problem, namely transporting build items to outlying outposts via the logistic network: It works for one network, but not recursively for more than one network, as it only outputs ghost demands, not overall network demands (again, it works as documented).
Would it be possible to (optionally?) also output (unfulfilled) network demands?
To illustrate why this is useful: every train line of mine is a logistic network, and every mining place is. Since I play with rampant, actual map space is harder to come by with than in vanilla (you need to fight for it and defend it continously). Between logistic networks I have a simple interface with a requester/provider chest and a constant combinator that makes sure a certain amount of replacement materials are always available by requesting them from the neighbouring network, recursively until it hits the main base. This is slow transport, but much easier to build than an LTN station (takes much less space, is much easier to place) for each network and works great for occasional building materials, e.g. when a turret is destroyed.
Problem is, each time I add an item, I need to update all constant combinators. With this mod, I don't have to do this for ghosts in the originating network, but I still have to add items manually to each intermediate network, because what is a ghost in one network becomes requester chest demand in the next, and the ghost scanner doesn't see that.
FRom my searches, it seems this is either unimplementable or very hard, so I totally understand if this can't be implemented, or is out of scope for the ghost scanner mod. But it is so damn close :)