Do note this is posted under Ideas & Suggestion, not bug per-se.
First idea :
If i use upgrade planner (mod or vanilla planner), the "missing item construction" is popping up in the quick-bar tray, just like the way it did with ghost info; They use the same construction icon.
But ghost scanner didn't detect that "upgrade" construction order.
So i hope ghost scanner can detect that kind of construction order.
Second idea:
Pardon me of my ignorance how the mod work, i'm not coder in anyway, just a casual player.
What if the ghost scanner combi also have an option to enable and disable ?
This might confusing idea, since i'm aware they have an "On / Off" option.
The difference is, the On/Off is how to control the signal being sent out or not, just like constant combi.
Even when it's off, ghost scanner still consuming UPS since it's still "gathering" ghost info.
While, what if like i said earlier, there's an option to enable/disable ?
By disabling them, they stop gathering ghost info. So it doesn't matter whether the option is on/off.
Basically they act as the parent option for the On/Off.
Because they were not gathering anything, being inactive, they don't drain UPS.
What the use of it ?
I plan to use ghost scanner extensively, placing them in each my sub-base and every remote outpost.
But i don't plan to use it (turn them on) in every single base/outpost. Only when i needed, or in the case of remote outpost that's heavily attacked.
But i notice a mere of placing them in the world already consuming UPS, even when they were off, and even when there's no ghost whatsoever.
So, what if, they can be disabled completely ? Saving UPS.
That's the idea.
For the moment, i rebuilt / deconstruct when i need them.
But i do that a lot..really-really a lot, repetitively, just for the sake of saving UPS.
So,..an option to just toggle to disable/enabled would be great (IF that is even possible to save UPS that way)
Again, like i said earlier, forgive my ignorance how the mod work.😢