Found 2217 mods

Devterev's Warfare. New weapons,vechicles and more options for game and infrastructures

Mod adds: 25mm cannon for vehicles. New tank with a lot of weapons. New turrets: vulcan (20mm turret), vulcan mk2, laser turret. Equipment for tank. New weapons: laser gun and 20mm submachine gun. Lot options for game.Do you want it to be easier or harder?No problems! Options hp for enemies and spawners! Options for:Speed assamblers,inserters, size chests and stacks, mining power and speed, lengh for underground belts,size science pack and more. Work with bob's mods and etc. Add mod 'BetterInfrastructure' аnd improved. Good game!
an hour ago
0.14 - 0.17

Smarter Trains

Train lines, automated refueling, 'dynamic' train schedules
3 hours ago
0.14 - 0.17

OSHA Safety

Make your base OSHA Safe by using these new concrete tiles
4 hours ago
0.15 - 0.17

OSHA - Bot Recaller

Utility mod to help recall/collect bots within a network.
4 hours ago
0.16 - 0.17

They're Made Out of Meat

by Nebual
Biters drop Meat. Meat is fuel. Blood is steam. Bones are bullets.
4 hours ago
0.15 - 0.17

MadClown01's AngelBob Locale Fixes

Updates Vanilla & AngelBob locale to have consistent capitalization and naming conventions
10 hours ago
0.16 - 0.17


by Optera
Adds settings to set stack sizes for ores, plates, barrels, fuel cells, ammo and crafting machines for base and mod added variants.
11 hours ago
0.15 - 0.17

Helmod: assistant for planning your base.

by Helfima
Assistant to plan its base. calculates the needs, resources, factories, beacon or electric power.
12 hours ago
0.14 - 0.17


Allows transfer of items and signals between servers. *Server owners, see for installation instructions*
13 hours ago
0.14 - 0.17

Bigger Slower Trains

Makes trains feel more 'bulky' - Increases the locomotive weight & power & health, decreases top speed, increases for the cargo wagon & the fluid wagon weight & capacity & health
14 hours ago
0.16 - 1.0

Force Fields

Adds multiple types of electric powered, self healing walls to keep the biters out.
17 hours ago
0.16 - 0.17

MadClown01's Nuclear Extension

Introduces an optional advanced uranium enrichment process to replace the Koravex process. Adds a thermonuclear bomb - gives end-game Bob's enemies something to fear. Adds tactical nuclear artillery shells (enable in mod settings, disabled by default)
18 hours ago
0.16 - 0.17

MadClown01's Processing

- Sand sluicing for platinum, chrome, gold etc featuring original graphics - Uranium processing chain, in the style of Angel's Smelting - Phosphorus processing to fertilizer, (crafting base for phosphorus munitions) - Garden mutation from other types of gardens, using radioactive material - Mercury filtering from thermal water - Neurotoxin production - Catalytic electrolysis & air filtering to generate large amounts of oxygen, hydrogen and nitrogen -Osmium smelting -Depleted uranium smelting -Advanced Centrifuging
19 hours ago
0.16 - 0.17

MadClown01's Science

Adds many science options to AngelBob games - a Research Facility for generation of science packs from fluids & power, a Particle Accelerator for endgame generation from power alone, and diverse alternative science pack recipes.
20 hours ago
0.16 - 0.17

Bob's Locale Translations

Adds translations for Bob's mods, ShinyBob and other supporting mods for Bob's from the Community. Contributors: Bobingabout, Talon, Alexandehorst, Killwort, ChristianBeer, xganzx, sore68, scarsick, Sturmfalke, somaplus, mrtska, bethouxa, Azertooth, Chicos123, Lorex, Cool-T, Dawider10, Wesdesignz, burunduk, dima-nixx, SperraDoz, davv, depoz0, IamIpanda, Ronkhar, z1124124, TharagonX, Firerazer, RikkiLook, Apsimati, Xagros, asyariruby, shirutan, Schmarotzer, k98a, LMBlackWolf
22 hours ago
0.13 - 0.17

X100 assembler

This mod adds an Assembly machine, furnace and more with a speed of 5x and x100 recipe for all recipes and more Required Mods: EzLib >= 0.1.0
22 hours ago
0.16 - 0.17

Ober3550's BobsAngels Overhaul

This mod nerfs bobs and angels to make the game more balanced throughout. Especially including megabasing
23 hours ago
0.16 - 0.17

Ober3550's Belt Changes

Belt speeds are a 2^N progression being 1,2,4,8. Belt costs adjusted.
a day ago
0.16 - 0.17

5Dim's mod-Locale-Rus

by Rizvan
Russian translation. 5Dim's mods
a day ago

[WIP] Expanded AngelBob

[WIP] Endgame Mod expanding upon AngelBob
a day ago
0.16 - 0.17