Found 2253 mods

Robot Mining Site

by judos
Adds mining robots and a robot mining site which can be configured to mine nearby resources
12 minutes ago
0.14 - 0.17


by Cordina
Factorio LAN: adds wireless antennas for circuit networks
18 minutes ago
0.16 - 0.17

Bigger Slower Trains

Makes trains feel more 'bulky' - Increases the locomotive weight & power & health, decreases top speed, increases for the cargo wagon & the fluid wagon weight & capacity & health
2 hours ago
0.16 - 1.0

Eketek's Routing and Pathfinding Mod

by Eketek
Components to generate routing and pathfinding signals
2 hours ago
0.16 - 0.17

Connectable Infrastructure

You won't be troubled by electric poles when spread machines anymore. This mod enable electrical equipments to connect other equipments directry.
2 hours ago
0.16 - 0.17


by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
3 hours ago
0.13 - 0.17

Angel's Addons - Locales

by Xagros
Adds translations for Angel's mods from the Community.
5 hours ago
0.16 - 0.17

Momo +(30)Science Mod

Add more complex crafting for science. An overhaul mod make for 30 new Science Pack(MSP) Bob's, Angel's. Reintroduce Bob'sExtended Item. >> Include MOD PACK <<
7 hours ago
0.16 - 0.17

Resource Spawner Overhaul

by orzelek
Overhauls resource spawning system.
12 hours ago
0.14 - 0.17

Queue To Front

ALT+Q to toggle the queuing mode between back queueing(default) and front queueing
12 hours ago
0.16 - 0.17

Natural Evolution Enemies

All things Alien! Adds new Enemies and updates to Biter/Spitters Spawners. If you want a more of a challenge than what Vanilla can offer you... Part of the N.E. Mods, but can be used as Standalone. Please visit home page for more details.
13 hours ago
0.14 - 0.17

Natural Evolution Buildings

Add some very useful buildings to combat the Enemy threat, as changed by N.E. Enemies and Expansion. Part of the N.E. Mods, but can be used as Standalone. Please visit home page for more details.
13 hours ago
0.14 - 0.17

Induction Charging

by Raeon
Power your equipment grid whilst in range of power poles, albeit at a price.
15 hours ago
0.15 - 0.17

Text Plates

Text shaped metal plates for signs and labels. Letters, numbers and symbols. Iron, copper, large and small variants.
15 hours ago
0.14 - 0.17

Alien Biomes

A collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants. There are planet controls in the mod options. V3 is a complete rebuild, starting a new map is advised, but there is a terrain regeneration option that will preserve parts of your base. HR Terrain Textures are in a separate mod.
15 hours ago
0.14 - 0.17

Expanded Rocket Payloads Touched by an AngelBob

This mod gives Expanded Rocket Payloads, SpaceX, Orbital Ion Cannon and a few other Space oriented mods the AngelBob treatment!
17 hours ago
0.16 - 0.17

Random Factorio Things

New things that follow idea of vanilla game
19 hours ago
0.15 - 0.17


This mod allows players to create and remotely control Avatars. Avatars act like players, with a few minor exceptions. The mod also includes a few custom entities to control and create the Avatars.
21 hours ago
0.13 - 0.17

Pyanodons HighTech

Improves and raise difficult of electronics in the game
21 hours ago
0.16 - 0.17

Vehicle Grid

by Optera
Adds a configurable equipment grid to any base or modded vehicle without grid.
23 hours ago
0.15 - 0.17