Recently updated mods

AAI Programmable Vehicles


Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.

an hour ago
0.14 - 1.1
432166

Deep core mining

by VortiK

A not cheaty infinite ore mod. Adds ore patches that appear when ore fields are depleted that can be mined with a pair of advanced mining drill to upgrade mining outposts and provide source of expensive but steady infinite ore. Adds an high tech infinite ore mining from rare deep core cracks spawned in the world that require heavy refining. Now with automatic mod support !

a day ago
0.15 - 1.1
153454

Cannon Turret

by VortiK

Adds a cannon mounted turret and specific cannon shell magazine ammunition that behave like the tank shells without friendly fire colliding. Bonus technology to make all walls and gates resistant to explosions to better works with the cannon turret.

a day ago
0.15 - 1.1
53600

BeastFinder

by moon69

Find where in your factory items & fluids are made, used or stored. Search assemblers, furnaces, chests & storage tanks for specified item(s).

2 days ago
0.15 - 1.1
22601

Electric Trains


Adds electric trains.

3 days ago
0.16 - 1.1
15461

Cargo Ships


Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.

3 days ago
0.16 - 1.1
396873

5Dim's mod - New Core

by McGuten

Core, library and settings of 5Dim's mod. REQUIRED for any other module

5 days ago
0.13 - 1.1
261691

Plutonium Energy


Adds processing of plutonium, excess product from nuclear reaction. Plutonium can be used to make ammo (even plutonium atomic bomb) and to generate energy as MOX fuel.

5 days ago
0.15 - 1.1
56629

Pyanodons mods - Japanese locale


Pyanodons mods の日本語訳MOD

5 days ago
0.16 - 1.1
4043

Placeable-off-grid


Made-for-fun mod that adds "placeable-off-grid" flag to every entity in the game.

6 days ago
0.16 - 1.1
776

Simple Saplings


A simple mod to easily replant forests and create basic wood farms.

6 days ago
0.14 - 1.1
3546

Chat with advanced interactions


Adds draggable chat, new chat commands, new chat types, new chat interactions (for example: localised messages, storing previous sent message, offline/online players/teams, relationships, filters etc), new hotkeys for chat. Provides customizable chat through mod interface, chat settings. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization

7 days ago
0.16 - 1.1
4177

RITEG


Radioisotope thermoelectric generator, as known as RITEG or RTG. The starting power output is 600 kW, the half life about 12 hours.

7 days ago
0.16 - 1.1
9506

Diplomacy


Adds advanced diplomacy system, diplomatic requests, needful commands, auto-diplomacy, customizable protection from theft of electricity, custom balance settings, building prohibition radius near enemy and integration with chat mod, etc etc. Has compatibility with any PvP scenario. High performance with the system. >33 translations

7 days ago
0.16 - 1.1
15505

Resource Spawner Overhaul

by orzelek

Overhauls resource spawning system.

8 days ago
0.14 - 1.1
1618585

Robot Attrition


Very occasionally if you have heavy logistic bot congestion a logistic bot will crash. The crash rate is configurable (down to near-zero). A construction bot will automatically retrieve the dropped cargo, it is not lost. This means logistic bots are best used for higher value items like engines or power poles, using them for low value items like ore and copper wire is OK but less resource efficient. Bot-based item malls are totally fine. 100% bot-factories are still viable but need maybe 1% extra resources (if that). Bot-train ore unloading is viable but not ideal. Bots carrying ore from distant lands when you should be using trains is where things can become unsustainable unless you reduce the crash rate.

8 days ago
0.15 - 1.1
488734

AAI Vehicles: Miner


A set of mining and excavation vehicles that can quickly mine solid resources such as coal, stone, ores, etc. They also harvest any trees in their path (and can consume the wood as fuel). The miners can be used standalone, or and can act autonomously if programmed with the AAI Programmable Vehicles mod.

8 days ago
0.14 - 1.1
405045

Wreckage Pollution

by sparr

Adds chemical spills and pollution from destroyed entities.

8 days ago
0.13 - 1.1
2081

Frontier Extended

by MojoD

A challenge map to find the silo and launch a rocket. Based on a scenario released for 0.14

9 days ago
0.16 - 1.1
2826

Omnifluid


Replaces all fluids by items that are used instead.

9 days ago
0.15 - 1.1
20690