Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Please use together with Yuoki Industries Engines for best experience ! adds more content like generators, ressource-transformations, machinery, turrets ...
Large total conversion mods.
Brings many new ores & minerals to games with Angel's Refining and Bob's Ores active.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Introduces an optional advanced uranium enrichment process to replace the Koravex process. Adds a thermonuclear bomb - gives end-game Bob's enemies something to fear. Adds tactical nuclear artillery shells (enable in mod settings, disabled by default)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.
Small changes concerning balance, gameplay, or graphics.
Adds thorium fuel cycles, advanced waste processing and new nuclear fuels.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
- Sand sluicing for platinum, chrome, gold etc featuring original graphics - Uranium processing chain, in the style of Angel's Smelting - Phosphorus processing to fertilizer, (crafting base for phosphorus munitions) - Garden mutation from other types of gardens, using radioactive material - Mercury filtering from thermal water - Neurotoxin production - Catalytic electrolysis & air filtering to generate large amounts of oxygen, hydrogen and nitrogen -Osmium smelting -Depleted uranium...
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds new equipment - Exoskeleton Mark II with enhanced properties (inventory slots +20, speed movement +60% and trash slots +10, mining speed +30%). Just like in real life exoskeletons expands human capabilities to carry more and move faster.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The player stands like a giant near the vehicles. Now you can adjust the size of your character -- and you can change your appearance at any time if you've other mods that provide extra characters!
Small changes concerning balance, gameplay, or graphics.
Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.
Mods introducing new content into the game.
A complete overhaul to the personal equipment, this mod adds several tiers and types equipments and armors that are fully customizable, and even some custom ones, like personal assembling units and backpacks. You can change almost every base parameter of all the types of equipment the mod has to offer.
Mods introducing new content into the game.
Pressing Q to copy item to hand will now handcraft the item if resources are available and the item not in your inventory. Directly handcraft items from your inventory or toolbelt by hotkey, without even browsing the recipes list: just grab a stack in your hand and use ALT-1, ALT-2 or ALT-3 to queue 1,5 or 10 more items for handcrafting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a nest of explosive aliens and worms! These aliens will explode on death (area damage) and spread fire. Fire spitters are also deadly burning everything! And if you see their Mother, run, run for you life! Say goodbye to your walls! Good luck! Note:Autoplace configured for hot areas found in alien-biomes mod.
Mods introducing new content into the game.
Adds recipes and extra tiers of buildings to Angel's Refining, Petrochemical Processing, and Bioprocessing mods.
Mods introducing new content into the game.
Adds ways to recycle and process waste products through biological means and make use of biological processes and farming.
Mods introducing new content into the game.
Angel's Smelting provides alternative ways to produce plate and increase ore yield at the expense of space and energy.
Mods introducing new content into the game.
Adds ore refining to the game. Compound ores have to be refined before you are able to smelt and cast them into plates. Works best in conjunction with Bobmods and supports additional mods like Yuoki Industries, Uranium Power and Nucular.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.