Mods by MadClown01

MadClown01's Nuclear Extension

Introduces an optional advanced uranium enrichment process to replace the Koravex process. Adds a thermonuclear bomb - gives end-game Bob's enemies something to fear. Adds tactical nuclear artillery shells (enable in mod settings, disabled by default)

5 months ago
0.16 - 1.1

MadClown01's Processing

- Sand sluicing for platinum, chrome, gold etc featuring original graphics - Uranium processing chain, in the style of Angel's Smelting - Phosphorus processing to fertilizer, (crafting base for phosphorus munitions) - Garden mutation from other types of gardens, using radioactive material - Mercury filtering from thermal water - Neurotoxin production - Catalytic electrolysis & air filtering to generate large amounts of oxygen, hydrogen and nitrogen -Osmium smelting -Depleted uranium smelting -Advanced Centrifuging

3 months ago
0.16 - 1.1

MadClown01's AngelBob Nuclear Extension

Adds thorium fuel cycles, advanced waste processing and new nuclear fuels.

9 months ago
0.16 - 1.1

MadClown01's Extended AngelBob Minerals

Brings many new ores & minerals to games with Angel's Refining and Bob's Ores active.

6 months ago
0.16 - 1.1

MadClown01's Science

Sick of the same old boring science recipes, want some variety in your games... give this mod a try. Adds several alternative science packs to the base game, Bobs or AB games. Also adds Research Facilities for generation of science packs from fluids & power, a Particle Accelerator for endgame generation from power alone.

5 months ago
0.16 - 1.1

Epic Artillery Sounds

Bring the thunder to Factorio

5 years ago
0.16 - 0.17

MadClown01's AngelBob Locale Fixes

Updates Vanilla & AngelBob locale to have consistent capitalization and naming conventions

4 years ago
0.16 - 0.17