Mods by MadClown01

MadClown01's Nuclear Extension

Introduces an optional advanced uranium enrichment process to replace the Koravex process. Adds a thermonuclear bomb - gives end-game Bob's enemies something to fear. Adds tactical nuclear artillery shells (enable in mod settings, disabled by default)

2 days ago
0.16 - 0.18

MadClown01's Processing

- Sand sluicing for platinum, chrome, gold etc featuring original graphics - Uranium processing chain, in the style of Angel's Smelting - Phosphorus processing to fertilizer, (crafting base for phosphorus munitions) - Garden mutation from other types of gardens, using radioactive material - Mercury filtering from thermal water - Neurotoxin production - Catalytic electrolysis & air filtering to generate large amounts of oxygen, hydrogen and nitrogen -Osmium smelting -Depleted uranium smelting -Advanced Centrifuging

2 days ago
0.16 - 0.18

MadClown01's AngelBob Nuclear Extension

Adds thorium fuel cycles, advanced waste processing and new nuclear fuels.

2 days ago
0.16 - 0.18

MadClown01's Science

Adds many science options to AngelBob games - a Research Facility for generation of science packs from fluids & power, a Particle Accelerator for endgame generation from power alone, and diverse alternative science pack recipes.

2 days ago
0.16 - 0.18

MadClown01's Extended AngelBob Minerals

Brings many new ores & minerals to games with Angel's Refining and Bob's Ores active.

a day ago
0.16 - 0.18

MadClown01's AngelBob Locale Fixes

Updates Vanilla & AngelBob locale to have consistent capitalization and naming conventions

10 months ago
0.16 - 0.17

Epic Artillery Sounds

Bring the thunder to Factorio

1 year, 3 months ago
0.16 - 0.17