MadClown01's Nuclear Extension


Introduces an optional advanced uranium enrichment process to replace the Koravex process. Adds a thermonuclear bomb - gives end-game Bob's enemies something to fear. Adds tactical nuclear artillery shells (enable in mod settings, disabled by default)

1 year, 7 days ago
0.16 - 1.1
24.3K
Owner:
MadClown01
Source:
https://github.com/Pezzawinkle/MadClowns
Homepage:
https://forums.factorio.com/viewtopic...
License:
MIT
Created:
6 years ago
Latest Version:
1.3.19 (1 year, 7 days ago)
Factorio version:
0.16 - 1.1
Downloaded by:
24.3K users

Brings advanced nuclear options for end-game domination and mid-game efficiency.

Introduces an optional advanced uranium enrichment process to replace the Koravex process.

Adds plutonium as a byproduct that can be used in nuclear weapons or in fuel.

Thermonuclear bombs bring a whole new level of destruction to Factorio, and are the only weapon in the game that can seriously hurt the leviathan biters from Bob's Enemies . Stand well back!

Recipes explored further here: https://forums.factorio.com/viewtopic.php?f=94&t=56507&p=333558#p333558

WARNING: AS OF 1.2, ALL ANGELBOB CONTENT IS MOVED INTO A SEPERATE MOD, CLOWNS ANGELBOB NUCLEAR!

Please use the above linked page to leave any feedback, bug reports etc!