MadClown01

Mods by MadClown01

MadClown01's Nuclear Extension


Introduces an optional advanced uranium enrichment process to replace the Koravex process. Adds a thermonuclear bomb - gives end-game Bob's enemies something to fear. Adds tactical nuclear artillery shells (enable in mod settings, disabled by default)

11 months ago
0.16 - 1.1
24.3K

MadClown01's Processing


- Sand sluicing for platinum, chrome, gold etc featuring original graphics - Uranium processing chain, in the style of Angel's Smelting - Phosphorus processing to fertilizer, (crafting base for phosphorus munitions) - Garden mutation from other types of gardens, using radioactive material - Mercury filtering from thermal water - Neurotoxin production - Catalytic electrolysis & air filtering to generate large amounts of oxygen, hydrogen and nitrogen -Osmium smelting -Depleted uranium smelting -Advanced Centrifuging

10 months ago
0.16 - 1.1
21.9K

MadClown01's AngelBob Nuclear Extension


Adds thorium fuel cycles, advanced waste processing and new nuclear fuels.

1 year, 3 months ago
0.16 - 1.1
19.4K

MadClown01's Extended AngelBob Minerals


Brings many new ores & minerals to games with Angel's Refining and Bob's Ores active.

1 year, 25 days ago
0.16 - 1.1
18.1K

MadClown01's Science


Sick of the same old boring science recipes, want some variety in your games... give this mod a try. Adds several alternative science packs to the base game, Bobs or AB games. Also adds Research Facilities for generation of science packs from fluids & power, a Particle Accelerator for endgame generation from power alone.

Content
11 months ago
0.16 - 1.1
14.8K

Epic Artillery Sounds


Bring the thunder to Factorio

Tweaks
5 years ago
0.16 - 0.17
72

MadClown01's AngelBob Locale Fixes


Updates Vanilla & AngelBob locale to have consistent capitalization and naming conventions

Tweaks
5 years ago
0.16 - 0.17
51