MadClown01's Nuclear Extension


Introduces an optional advanced uranium enrichment process to replace the Koravex process. Adds a thermonuclear bomb - gives end-game Bob's enemies something to fear. Adds tactical nuclear artillery shells (enable in mod settings, disabled by default)

1 year, 1 month ago
0.16 - 1.1
24.3K

You can find us active in different places. For discussions, information and casual chats about the mods go to the Omnimatter Discord or Angels Discord. For bug reports please go to Github.

Discussions for this mod are disabled.

request update please

posted by darkdaz 4 years ago
General
2
last message by pezzawinkle 4 years ago

[Fixed] Issue loading after the game update

posted by RunRabbitRun 4 years ago
Bugs
0
last message by RunRabbitRun 4 years ago

Uranium percentages?

posted by Aves 5 years ago
General
4
last message by Aves 5 years ago

"Enable centrifuging" and "Enable thorium" options do nothing

posted by hexyhexagon 5 years ago
Bugs
1
last message by pezzawinkle 5 years ago

[Patched?] Recipe conflict with Early Nuclear Power's "Crude uranium processing"

posted by guvnor 5 years ago
General
1
last message by pezzawinkle 5 years ago

[Patched] Uranium Power Early Game compatability?

posted by triktor 5 years ago
Ideas & suggestions
28
last message by pezzawinkle 5 years ago

RU-locale

posted by drd_avel 5 years ago
Ideas & suggestions
1
last message by pezzawinkle 5 years ago

[Solved] Compatability ?

posted by Sgamez 5 years ago
General
2
last message by pezzawinkle 5 years ago

[Fixed] thermonuclear explosion

posted by triktor 5 years ago
Bugs
5
last message by pezzawinkle 5 years ago

[Solved] contiguous error

posted by SilverNova115 5 years ago
Bugs
2
last message by YunoAloe 5 years ago

[Fixed] Please upgrade to 0.17

posted by TomTom 5 years ago
General
1
last message by MadClown01 5 years ago

thermonuclear bomb without advanced uranium enrichment process

posted by gnrl_stor 6 years ago
General
0
last message by gnrl_stor 6 years ago