MadClown01's Nuclear Extension


Introduces an optional advanced uranium enrichment process to replace the Koravex process. Adds a thermonuclear bomb - gives end-game Bob's enemies something to fear. Adds tactical nuclear artillery shells (enable in mod settings, disabled by default)

6 months ago
0.16 - 1.1
22.5K

You can find us active in different places. For discussions, information and casual chats about the mods go to the Omnimatter Discord or Angels Discord. For bug reports please go to Github.

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request update please

posted by darkdaz 3 years ago
General
2
last message by pezzawinkle 3 years ago

Uranium percentages?

posted by Aves 4 years ago
General
4
last message by Aves 4 years ago

[Patched?] Recipe conflict with Early Nuclear Power's "Crude uranium processing"

posted by guvnor 4 years ago
General
1
last message by pezzawinkle 4 years ago

[Solved] Compatability ?

posted by Sgamez 5 years ago
General
2
last message by pezzawinkle 4 years ago

[Fixed] Please upgrade to 0.17

posted by TomTom 5 years ago
General
1
last message by MadClown01 5 years ago

thermonuclear bomb without advanced uranium enrichment process

posted by gnrl_stor 5 years ago
General
0
last message by gnrl_stor 5 years ago