Adds a fluid version of flamethrower ammo, for use in flamethrower turrets.
Mods introducing new content into the game.
Less refined fuels pollute more. Electric furnaces consume 50% more power.
Mods introducing new content into the game.
Hand crafting stuff costs health. Keep some fish handy, and research Automation ASAP.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows customization of decorative density, for a less cluttered map without barren monotony.
Small changes concerning balance, gameplay, or graphics.
Adds infinite research chains for earlier game, providing minor benefits.
Mods introducing new content into the game.
Cliff explosives are a little more violent, as befitting their nature as... explosives.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Spawners may drop Kervran stones, a rare item that can be used for resource generation.
Small changes concerning balance, gameplay, or graphics.
You can no longer place pipes, forcing you to use barrels (or pumps, in a pinch).
Adds a new research line to sacrifice newly researched lab speed for bonus productivity instead.
Small changes concerning balance, gameplay, or graphics.
Respawn point moves toward your death. Adds the console command /reset_spawn in case you need to revert.
Mods introducing new content into the game.