Adds regrowing trees and respawning fish.
Adds a fluid version of flamethrower ammo, for use in flamethrower turrets.
Less refined fuels pollute more. Electric furnaces consume 50% more power.
Hand crafting stuff costs health. Keep some fish handy, and research Automation ASAP.
Adds a security camera for monitoring (very) small areas.
Adds infinite research chains for earlier game, providing minor benefits.
Adds geothermal vents, for steam capture.
Customize the fluid capacity of barrels.
Allows customization of decorative density, for a less cluttered map without barren monotony.
Adds a new research line to sacrifice newly researched lab speed for bonus productivity instead.
Customize the supply and reach values of electric poles.
Cliff explosives are a little more violent, as befitting their nature as... explosives.
Applies mining productivity to manual mining.
Dying causes you to lose research.
Bite back! Mmmm, tasty. By request for AmbientKiller
Extends underground belt distance based on their speed.
Preserves partial progress when switching research goals.
Makes solar panels placed in desert terrain more powerful.
Restores steel furnaces to pollute at the same rate as stone furnaces. Because linear is boring.