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Belts, splitters and loaders now need power and can be can be made more efficient through research.
Small changes concerning balance, gameplay, or graphics.
Adds plutonium (which is blue, of course!) in order to make the nuclear fuel cycle a bit more complex.
Mods introducing new content into the game.
For PwerPoles haters!!! Factorio v2 + Space Age! Large Power Pole that spans over 64x64.
Mods introducing new content into the game.
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This modpack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.
Adds heated water sources and various kinds of generators to convert geothermal energy into usable power.
Mods introducing new content into the game.
Atomic Overhaul is a mod for Factorio adding new nuclear fuels, recipes and technologies to the game. Developed by Xman1109 and fainda.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Increase the efficiency of Solar panels and Accumulators by progressing through technology!
Mods introducing new content into the game.
Please use together with Yuoki Industries Engines for best experience ! adds more content like generators, ressource-transformations, machinery, turrets ...
Large total conversion mods.
Large total conversion mods.
Turns water into a finite, depletable resource in Factorio 2.0+. Waterbodies shrink visually as pumps drain them, regenerate over time, and can be extended with waterfill technology.
Small changes concerning balance, gameplay, or graphics.
An expansion modmod for Bob's. Includes lots more chemistry, some weapons, enhancements for nuclear production, and various balance changes.
Large total conversion mods.
Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.
Mods introducing new content into the game.
Accelerates (3x) multi aspects of the game to reach end game sooner and have fun. ** [WIP] ** . 3x speed, energy and pollution increase for production buildings, miners, logistics, robotics, labs. . 3x Electricity production and pollution increased . Loaders Enabled, Hand smelting and crafting enabled for all items. . Quality of Life enhancements : Zero collision box, 3x run speed, Higher reach. . Customized Free-play scenario available with commands for more accelerated play.
Mods introducing new content into the game.
Streamlined fork of Thermal Solar Power by MarximusMaximus and others. Contains the basic thermal solar panel (+ large version for better performance), heat exchanger & heat pipe. A new heat loss mechanism has been added, along with various features, visual updates, settings and new mod compat. The mod is carefully balanced for vanilla, but can be configured.
Mods introducing new content into the game.
Reactor overhaul. Adds fuel and control rods, allowing you to build highly energy dense reactors.
Mods introducing new content into the game.
Large total conversion mods.
An overhaul mod that makes everything burner. Does not add or remove items. This is meant to be played with vanilla or added to another mod/overhaul.
Large total conversion mods.
This mod adds high-discharge accumulators for decoupling power networks.
Mods introducing new content into the game.
Mods introducing new content into the game.