Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Experimental mod adding some (banger) music tracks cut in sample to make a DJ robot in game using programmable speakers.
Mods introducing new content into the game.
Adds robotic voice sample for the programmable speaker.
Mods introducing new content into the game.
Buildings and other structures now have improved damage resistance, productivity, speed and efficiency when built over stone and concrete tiles. Can also be used to reinforce vehicles, robots and players as well as adjusting the additional foundation stats to your liking. Highly configurable/mod compatible.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Clumsy engineer, tripping over every little obstacle and breaking everything in his way down...
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mod tweaks, integration, and balancing for Factorio Monday's Warp Drive Machine + Exotic Industries playthrough.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
加入了诸如/tp, /warp一类的多数游戏游戏常用的指令。 Added many commonly used commands such as /tp, /warp, and the like.
Small changes concerning balance, gameplay, or graphics.
Adds technologies that unlock recipes with increased input and output. This helps UPS save money by reducing the number of machines. Popular mods will be supported.
Mods introducing new content into the game.
Rebalances different technologies and ingrediants for Space Exploration to make the game to allow earlier access to some things.
Small changes concerning balance, gameplay, or graphics.
Additional compound entities and items This mod combined all the old mods Power item like solar panel, accumulator Weapon like laser turret Personal Equipment like fusion reactor Recipe scaling Water pump placement anywhere
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.