Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes night vision eat a lot more power. Good for mods that add long, dark nights as a compromise between default night vision that trivializes them and no night vision at all.
Small changes concerning balance, gameplay, or graphics.
Per-player control for visibility and color of status bars: - Player: Mining Progress, Health, Shield, Battery, & Armor Durability - Vehicle: Health, Shield, & Battery
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Krastorio 2 + Space Exploration + Quality of life + Interfaces + Harder enemies
Collections of mods with tweaks to make them work together.
Bringing Krastorio 2's grids to Bob's Logistics' trains.
Small changes concerning balance, gameplay, or graphics.
An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
A minimalist starter kit with a tier 0 power armor, support for the jetpack, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience, such as using solar power instead.
Mods introducing new content into the game.
Some QoL mid-game items, QoL research (robotspeed,trashslots,trainbrakes) also changes landfill stacksize to 400
Small changes concerning balance, gameplay, or graphics.
A starter kit with a small modular armor with a small fusion reactor, night vision, exoskeleton, 2 roboports and 50 fusion construction robots.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Compound armor equipment. Solar Panel, Fusion Reactor, Battery, Shield, Laser, Roboport up to 8 gen. (2x of previous) (128x for 8) 2nd gen night vision and exoskeleton.
Mods introducing new content into the game.
Add an equipment grid to vehicles and some equipment for it. Additionally it makes destroyed vehicles explode depending on the content.
Mods introducing new content into the game.
Makes the spidertron available once you have access to construction robots.
Small changes concerning balance, gameplay, or graphics.
ΠΠ΅ΠΌΠ½ΠΎΠ³ΠΎ Π±Π°Π»Π°Π½ΡΠ° ΠΈ Π²Π΅ΡΠ½ΠΎΠΉ ΠΏΡΠΎΠ³ΡΠ΅ΡΠΈΠΈ SE+K2+BZ Π²ΠΌΠ΅ΡΡΠ΅ Ρ ΠΌΠΎΠ΄Π°ΠΌΠΈ ΡΠ»ΡΡΡΠ°ΡΡΠΈΠΌΠΈ ΠΆΠΈΠ·Π½Ρ A little balance and a true progression of SE+K2+BZ along with life-enhancing mods
Collections of mods with tweaks to make them work together.
This modpack is created to extend/modify existing modpacks specially for exploration (Krastorio2 / Space Exploration) purposes. It tries to add all stuff that works perfectly together to create complex exploration maps together with many known mods and biter stuff. If you search something more Bob/Angels stuff have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack or https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
This modpack is created to extend/modify existing modpacks specially for multiplayer purposes. It tries to add all stuff that works perfectly together to create complex multiplayer maps together with many known mods and biter stuff. If you search something for singleplayer have a look to https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.