ZFixes

by N0TZ3R0

It changes some aspects from other mods and the game for my personal use while adding more features. A little bit cheaty? Kinda... But makes the game more playable and different. Check description for the full list of changes

Tweaks
30 days ago
1.1 - 2.0
315
Transportation Logistics Armor Logistic network Manufacturing Power Storage Cheats
Owner:
N0TZ3R0
Source:
https://github.com/YSpoof/FactorioMods
Homepage:
N/A
License:
MIT
Created:
3 years ago
Latest Version:
1.4.0 (30 days ago)
Factorio version:
1.1 - 2.0
Downloaded by:
315 users

It changes some settings from other mods and the game for my personal use. A little bit cheat? Yeah... But makes the game more playable.

Take a look at the ModSettings so you can tweak how most things works.

Currently it changes some "settings" for the following mods and the game itself:

Vanilla

Entity ghosts are now enabled by default.

Added a setting that enables kinda a cheat mode that boosts:

character_build_distance_bonus = 200.0
character_reach_distance_bonus = 200.0
character_running_speed_modifier = 1.5 (Configurable)
laboratory_speed_modifier = 30.0
laboratory_productivity_bonus = 1.0
worker_robots_storage_bonus = 4.0
worker_robots_battery_modifier = 3.0
worker_robots_speed_modifier = 5.5
mining_drill_productivity_bonus = 2.0
train_braking_force_bonus = 1.5
manual_crafting_speed_modifier = 1500.0
manual_mining_speed_modifier = 1.3

And also unlocks these techs inittialy:

automation, stone-wall, gun-turret, military, logistics and optics

Extras

Added option to disable friendly_fire.

Added a battery pack equipment ( 600MJ ).
Added cooked fish ( heal 120 ).
Added option to make nights full dark.
Added equipment grid to light and heavy armor.
Added option that reduce red-flash when you take damage.
Added a recipe to cook wood into coal.
Added a recipe ported from ZElectricVehicles to handcraft Electric Engines.
Added option to change corpse duration.
Reduced Night-Vision Equipment size to 1x1.
Made all PowerPoles have their wire length cover their supply area.
Upgraded roboports ( charge double the robots at a time ).
Beacons now work with any module, have 4 slots, a litle bit bigger supply area and are now a little bit more effectivity.
Blue Circuit craft more fast and costs 3 green and 2 red + 10 acid.
Plastic-Bar now stacks to 999.
Made Player respawn in 5 seconds ( Configurable ).
Made Steel-Plate recipe 30 percent faster.
Made LandFill costs 13 stone.
Ability to craft the LinkedChest ( 4 Steel Chest + 1 Passive Provider Chest + 1 Requester Chest ).
Added option to increase all solar panels energy production by 4 times and increase Accumulators by 2 times.
Added option to make Oil Finite.
Improved HeatGlow for heat-pipes, reactor, and heat-exchanger.
Ability to place wood as floor.
Added option to start with a car.
Added option to start with a Antron and Spider Remote( Require Bob's Warfare ).
Set Logistic Delivery Icon to a smaller one.

Mods Tweaks:

Bob's Assembly

Made Steam Assembly Machine have a speed of 4.

Bob's GreenHouse

Enabled 3 module slots on every GreenHouse.

Bob's Mining

Increased Steam Mining Drill resource search radius.

Bob's Warfare

Made all Spidertron's consume common fuel ( not nuclear ).
Changed all Spidertron's equipment grid size.
Changed all Spidertron's weapons ( check in game ).
Changed Sniper-Range from 30 to 40.
Disable Spidertron's weapon switch ( causes weird things if you put ammo in all it's guns. lol ).
Disabled technology for some armors ( Invar Cobalt-steel armor | Titanium-Ceramic armor ).

ShockTurret

Disabled Mining Speed technology.
Disabled Shock-To-Laser-Turret technology.
Reduced project damage from 8 to 6.
Increased Per-Shot consume from 200kJ to 400kJ.