Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Adds recipes to uncraft all types of logistic chests, gives back the original crafting components used. Also supports AAI Containers & Warehouses by Earendel
Small changes concerning balance, gameplay, or graphics.
Special chest can send placed items to ship quantum storage unit and retrieve from it. Also works for player inventory (optional). It's make resource management more like RTS for playing combat-oriented settings/mods. Compatible with multi-surface mods like Space Exploration - item transportation works on surface, but not between them. Should be UPS-friendly because using events to track entities, not find_entities_filtered.
Mods introducing new content into the game.
Integrates several of Bob's mods into the Space Exploration experience. Krastorio 2 compatible.
Large total conversion mods.
Collections of mods with tweaks to make them work together.
Excess items in the character inventory get moved to the logistics trash, to keep inventory slots free. Tidy, clean and simple. No more clicking away those annoying small stacks of items that turn up and jam up the inventory!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
关联箱+关联管+背包共享区,应该是目前功能最全、最强的关联箱MOD了,更多功能等待你去发现。MOD名称:LinkedChestAndPipe link chest + link pipes + package share area,More features waiting for you to discover PY通关神器,已通关! 详见MOD页面!可能不兼容其它同样以原版关联箱做的关联箱MOD 关联箱交流反馈QQ群:69687181
Mods introducing new content into the game.
添加一种能够在物品状态下存储物品的容器(类似箱中箱),并且能够无视距离放置或打开。 提供以下几种更好的空间传输方案: 剪切:在不占用背包的前提下,剪切所有选中建筑及其内部物品,并在放置后全部归位(选择器+左键框选,右键放置) 拆除:无需机器人与人工,直接框选拆除并转移物品(选择器+右键框选) 升级:自动消耗背包物品来复生镜像以及标记升级的建筑(选择器+SHIFT+左键框选) Add a container that can store items in item state, and can be placed or opened regardless of distance. And there are solutions for advanced cutting /deconstruct/upgrading.
Mods introducing new content into the game.
My SE modpack. Also contains a few tweaks, too small for their own mod.
Collections of mods with tweaks to make them work together.
Add a configurable toggle to the shortcut menu that allows you to send all picked up items straight to logistic trash slots
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The official modpack for the Exotic-Industries mod series. Only contains the recommended mods as dependencies. Add Quality of Life mods as you see fit.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Adds text labels to logistic chests. Adds containers with priority labels.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that builds upon and tweaks the vanilla experience with more crafting, resources, and combat options. The idea is not to make it more complex for the sake of complexity (e.g. 1000 different recipes/resources), but rather allow players to find the style of play they like and not feel limited in their choices as well as simplifying some recipes for easier automation. If you want to help out, through art, code or implementation, please contact me!
Large total conversion mods.
Periodically this mod searches logistic storage chests of your force's networks on every surface and moves modules in your 1 designated chest.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.