Recently updated mods

248k Mod

Advance through 4 stages of tech. Start with simple machines and work your way through nuclear fission and fusion up to black and white holes, in order to tame the 248k Element. This mod is designed to be playable in already existing worlds since it changes nothing on world generation or vanilla itself. Does include a booktorio ingame wiki!

47 minutes ago
1.0 - 1.1


This mod is a challenge. Featuring scrap recycling and a pre-electric burner era

an hour ago
0.16 - 1.1

Auto Deconstruct

by mindmix

This mod marks drills that have no more resources to mine for deconstruction.

3 hours ago
0.13 - 1.1

Mineable Oil Products

Screw fluids! Mine plastic, sulfur and solid fuel.

7 hours ago


Enables spying on your teammates, even from other planets!

9 hours ago

[Scenario Only] Ore Beach

[SCENARIO ONLY][UNZIP the zip file][into "scenarios" folder] Ore grows. When it grew too much, it turns into water. Raise some ore area. No enemy.( Not sure if gonna add some in the future.) So, the question is, to swim or not to swim, this is the question.

9 hours ago

Space Exploration Postprocess (Required)

[REQUIRED] Required for Space Exploration. Contains some important code that must run after other mods and a few bare-bones compatibility patches. Other listed mods are not requirements or suggestions, it is to control mod load order. This arrangement allows other mods to specify Space Exploration as a dependency without causing a dependency loop if they are already specified here. If you are a mod maker and want to control the compatibility with your mod do not add this mod as a dependency, add the base Space Exploration mod instead and if changes made here are incompatible they can be removed.

10 hours ago
0.17 - 1.1

Space Exploration

Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on

10 hours ago
0.17 - 1.1

Tanks Tweaks for Krastorio2 and Space Exploration

Various tweaks combing mods by Xon, MrFactorio, and Quezler

11 hours ago

Tanks Tweaks for Space Exploration

Various tweaks for Space Exploration not dependent on K2

11 hours ago

Krastorio 2

K2 is a global mod that introduces new energy sources, buildings, ores, technologies, turrets, coverings, fuels, ways of producing science, and a major re-balance of many vanilla features.

11 hours ago
0.18 - 1.1

Vacuum Cleaner

by majoca

Automatically pick up desired items from belts, inserters, and/or the ground. Can filter for an unlimited number of items with whitelist and blacklist. Useful for when items get on the wrong belt.

14 hours ago

Spidertron Patrols

Send spidertrons on patrols and automatically load and unload them using docks. Adds mid-game spiderling to allow the new features to be used sooner. Replacement for Spidertron Waypoints.

15 hours ago

Advanced Production

The "Advanced Production" mod will be adding 1+ items to your game-play, unbalanced or balanced your choices of how to use them and where!

15 hours ago

Sand to stone for AAI Industry/Space Exploration

Minor modification to allow sand to be converted to stone, simplifying (for me) the high end ore processing of Space Exploration. Requires AAI Industries. Recipe is a net loss.

16 hours ago

🧰 Smoothest gameplay [Modpack]

Huge modpack to make your gameplay more comfortable, smoother and maybe even simplify some boring complex stuff. Quite suitable for beginners and experienced players. Most likely, works with other mods, modpacks. ~150 mods, ~130MB High performance with this modpack at start Last version (v1.2.0) isn't fully tested (please, report any issues)

16 hours ago
0.18 - 1.1

Dark Matter Replicators .18+

This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.

17 hours ago
0.18 - 1.1

Smart chest

A new way to transport items and to build bases

17 hours ago

Train Log

by zomis

Keep a record of all train journeys, how much items are going where. Perfect for use with mods like LTN but also works great without other mods.

18 hours ago

Hazmat Suit

Provides a hazmat suit modular armor that keeps you from dying due to radiation damage added by Krastorio2. Also adds some compatibilty and balance fixes for some mods that I use in my mod pack.

19 hours ago