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Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets generated so not limited to vanilla, identifiable by overlaid rank insignia. Rank buffs individual turrets.
Small changes concerning balance, gameplay, or graphics.
Adds an editor-mode-only power toggle that places an invisible high-range electric pole and electric energy interface for test builds.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces the default Factorio 2.0 engineer with a slim eight-head semi-realistic pink-dress character, including movement, mining, shadows, reflections, corpses, and all armor states.
Small changes concerning balance, gameplay, or graphics.
Adds a new Transport group to the crafting menu. Drop-in replacement for Schall Transport Group for 2.1, supports 2.0 too.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
"Grow your factory, & grow your character" ARPG meets Factorio: Advanced player progression with 1000+ options(Jobs, Professions, expertise, research, attributes, talents). 500+ new items: legendary drops, rings, artifacts, weapon attachments, AI Minions/Companions, alchemy, and more. New combat mechanics(thorns, lifesteal, evasion, amp, rifts, hit-effects, etc..), new active passives(heal, stun, slow, etc.). Face 30+ bosses, their minions, rituals, hordes, ambushes, and more!
Large total conversion mods.
Adds two fully animated helicopters to the game. Ideal for getting from A to B quickly, exploring the map, building islands and nuking biters from the sky. Originally forked from Kumpu with fixes for Factorio 0.18.2+, but adding some enhancements of my own as well. NOW also includes API for other mod authors to register their own helicopters!
Mods introducing new content into the game.
Adds tungsten ore (wolframite), tungsten plates, tungsten carbide and rocket engine nozzles to the base game.
Mods introducing new content into the game.
Updated Wood Gasification from cappie https://mods.factorio.com/mod/Wood_Gasification And included the K2 Greenhouse https://mods.factorio.com/mod/Krastorio2greenhouse None of these mods are mine, i just modified them to work with 2.0 / 2.1
Mods introducing new content into the game.
Adds a GUI to store additional armor, keeping it out of your main inventory.
Small changes concerning balance, gameplay, or graphics.
Fully configurable new ammo and high capacity ammo for all your military needs. Serves as a drop-in replacement for the More Ammo mod for 2.1, but supports 2.0 too.
Mods introducing new content into the game.
基于 LinkedChestAndPipe:不同星球独立共享库存;并加入切换星球ui。 原版能力:关联箱、关联管(可开关, 兼容太空)、背包共享区、自动设置关联箱关联管ID、自动同步共享区与关联箱/管内物品数量、自动满足物流请求、自动回收背包回收区、同步频率可在线修改。 提示:增加物品堆叠、降低同步频率可相对提升性能。
Mods introducing new content into the game.
Start underground. The Nauvis surface is hostile and normal surface construction is forbidden; dig out cave space, use shafts, and build your factory below.
Large total conversion mods.
Creates a feature-rich train logistics system controlled by cybernetic combinators and the circuit network.
Mods introducing new content into the game.
This planet was once being terraformed by humanity for habitation, but after some unknown incident, the terraforming was halted and it was abandoned for a very long time. In the end, it became a strange world—one with an excellent climate and environment, yet completely devoid of any traces of life. However, it seems that the people who were carrying out the terraforming had some purpose for this planet beyond simply making it habitable...
Mods introducing new content into the game.
A Factorio 2.0 industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a Navigation Beacon, which when placed on a Space Platform, will cause players to automatically chart their Remote View on planets that the nav beacon orbits. When placed on a planet, it simply acts as a strong radar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A Nauvis-like moon in orbit around Gleba. The surface shows structures from a more advanced civilization.
Mods introducing new content into the game.