Found 3463 mods

CJs QualityOfLife Research 01

by CJ5Boss
Entered Beta Testing! New researches will be released along with their balance changes. Visit description. This mod adds QoL research to benefit the player. Read the long desc. for more info.
26 minutes ago
0.16 - 0.17
1799

Colonists

by jonkeda
You are not alone on the planet. Hundreds of pods have crashed on the planet and people are waiting to be saved. And you will need to keep them warm, fed and under a roof. Or they will get unhappy.
50 minutes ago
0.16
281

Cursed Exp

by L0771
Adds XP, level-up, talents and blood handling to Factorio.
4 hours ago
0.16
3694

Portals

by Bilka
Adds combustible lemons, a portal gun and portals. Each player has their own set of portals that can be used by all players.
6 hours ago
0.16 - 0.17
10061

Black Market (sell and buy on the market)

Sell and buy items/fluids/energy on the universal black market using trading chests/tanks/accumulators, choosing the frequency of exchanges and related fees. You can now sell your overproduction and buy things that you don't want to craft by yourself. You can also use these trading units as a paying shipment system.
11 hours ago
0.13 - 0.16
53016

Alien Loot Economy

Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.
12 hours ago
0.14 - 0.16
19205

(MVC) Max Vanilla Control

Simple mod to edit vanilla settings/rates. Edit .lua files inside prototypes directory to your liking. Current settings make the vanilla game ~2x or more easy. Perfect for new players! Read description/changelog on mod page for more details: https://mods.factorio.com/mod/MVC
16 hours ago
0.16
127

Easier Angel's Refining

Allows ore to be smelted directly into plates with the same smelting speed and yield as in vanilla Factorio. Useful if you're only interested in the manufacturing and chemistry aspects of Angel's mods and not the refining aspect.
17 hours ago
0.16
24

Natural Evolution Enemies: More Visible Poison Webs

by jeff.s
Make poison webs in NEE more visible
20 hours ago
0.16
10

Quick Start Touched by an Angel

For those who want to skip the burner stage, you can now start with enough machines to start a simple factory, from power setup to some automation and ore processing. Requires Angel's Refining.
a day ago
0.16
70

Russian locale for some mods

Russian locale for some mods. Локализация некоторых модов на Русский язык. Переведены: -Afraid Of The Dark -Resource Spawner Overhaul -Big Bags -Even Distribution -Attach Notes -Crafting Speed Research -Explosive Termites -Honk -LoaderRedux Полный список модов смотрите на mods.factorio.com/mod/MyRUS
a day ago
0.16
37

Schall Armoured Train

Adds sturdier (armour and vehicle grid) versions of locomotive and cargo wagon. (Locale: English, Deutsch, 正體中文, 简体中文)
a day ago
0.16
34

Schall Combat Robotics

Vanilla combat robots have ridiculously short lifetime. This minimalistic mod allows adjusting the robot lifetime. (Locale: English, Deutsch, 正體中文, 简体中文)
a day ago
0.16
28

Schall Machine Scaling

Adds scaled up versions in different sizes for various machines. Number of overtiers can be freely adjusted. Designed for megabases and gigabases, by reducing total number of entities (thus reduced save file size, improved UPS). Includes assembling machine 3, chemical plant, electric furnace, oil refinery, centrifuge, lab, boiler, steam engine, steam turbine, heat exchanger, nuclear reactor, storage tank. (Locale: English, Deutsch, 正體中文, 简体中文)
a day ago
0.16
173

Schall Endgame Evolution

Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文)
a day ago
0.16
161

Schall Alien Tech

Vanilla-friendly extension of weaponry. Not overhaul. Adds alternate weaponry choices from mid-game, which is based on the alien science pack from “Schall Alien Loot” mod. Balanced with vanilla weaponry, and extends end-game with MK3 weaponry (including powered armor and tanks). Also adds two featured weapons from “Doom”: Plasma rifle, BFG 9000. (Locale: English, Deutsch, 正體中文, 简体中文)
a day ago
0.16
513

Schall Tank Platoon

Adds different classes and tiers of tanks in-par with power armors, having vehicle equipment grid. Aims to fill the gaps the vanilla game should have. Not overhaul nor OP. Vanilla oriented and balanced. (Locale: English, Deutsch, 正體中文, 简体中文, Русский)
a day ago
0.16
1697

Schall Uncraft

Revert a product back to its ingredients. Designed for recycling unused items. (Locale: English, Deutsch, 正體中文, 简体中文, Русский)
a day ago
0.16
963

Schall Remains & Pickup

Inventory items and grid equipment inside destroyed containers, like chests, vehicles (cars, tanks), will now spill over ground, instead of simply vanish. Adds a hotkey to pick items on ground with adjustable pickup radius. (Locale: English, Deutsch, 正體中文, 简体中文, Русский)
a day ago
0.16
574

Schall Pickup Tower

Adds buildings that automatically collect items on ground. (Locale: English, Deutsch, 正體中文, 简体中文)
a day ago
0.16
347