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Everything On Nauvis, until Fulgora is discovered.
Large total conversion mods.
A calculator GUI opened with Ctrl+Shift+C. Includes standard, scientific, and graphing modes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Crucible is a high-pressure planet with a crafting chain built around creating metallic hydrogen.
Mods introducing new content into the game.
New type of module: Rigor modules. Rigor modules increase the probability of a recipe returning its most valuable product.
Mods introducing new content into the game.
Makes Elevated Rails available earlier in the tech tree. Compatible with Bob's Mods. Macht Hochbahnen früher im Technologiebaum verfügbar. Kompatibel mit Bob's Mods.
Large total conversion mods.
Compatibility and progression-hardening layer for the maintained Omnimods, Bob's, and Angel's suites on Space Age, now with PlanetsLib / alternate-start / large planet-pack support.
Small changes concerning balance, gameplay, or graphics.
A Factorio 2.0 full-overhaul alpha that replaces vanilla production with real ores, ore beneficiation, metallurgy, hydrometallurgy, petrochemistry, gases, catalysts, industrial materials
Large total conversion mods.
Launch a rocket via the circuit network... and it might even go where you want it to.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Foundry and Electromagnetic Plant recipes for Engine Units and Electric Engine Units respectively.
Small changes concerning balance, gameplay, or graphics.
This planet was once being terraformed by humanity for habitation, but after some unknown incident, the terraforming was halted and it was abandoned for a very long time. In the end, it became a strange world—one with an excellent climate and environment, yet completely devoid of any traces of life. However, it seems that the people who were carrying out the terraforming had some purpose for this planet beyond simply making it habitable...
Mods introducing new content into the game.
Build funkis houses that spawn autonomous lumberjacks, link them to wood houses for work areas, and power the network in single-player or multiplayer.
Mods introducing new content into the game.
This Moon of Gleba emits strange energy signatures which interfere with conventional energy sources. Use the limited power it provides to explore ancient vaults of a long gone civilization. Discover new ways to construct your machines and conquer space with your very own tool-assisted legs.
Mods introducing new content into the game.
Replaces several of the in-game descriptions for various technologies, items, and recipes added by Rubia.
Small changes concerning balance, gameplay, or graphics.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a simple 1x1 radio node that joins a virtual red/green circuit network selected by one signal/value channel.
Mods introducing new content into the game.
Adds a Adjustable slider that gives more or less range/module Eff and Adds more slots per quality
Small changes concerning balance, gameplay, or graphics.
A new major endgame expansion. In this overhaul you'll have to build complex production chains on every planet and master their unique mechanisms in order to craft the Solar System Science pack and win the game ! This mod is in BETA version, there are still elements that are just placeholders for now.
Large total conversion mods.
Adds protoss buildings from StarCraft. continuation of my pylons mod(stone&coal enrichment intergrated and will be maintained here)
Mods introducing new content into the game.