A reupload of Kane.Nexus' outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that accept productivity modules (optional).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds 4 tiers of even longer inserters and 5 tiers of reversed longer inserters. Perfect for adding fuel for 3x3 to 9x9 nuclear power plants.
Mods introducing new content into the game.
Updated by Atlas. Adds recipes for condensing petroleum gas to light oil and light oil to heavy oil.
Mods introducing new content into the game.
Force unhide and enable Bob's copper and stone pipe recipes when they are disabled by Krastorio 2.
Mods introducing new content into the game.
Use this with Angel's Smelting to re-enable the smelting of basic vanilla/bob ores (iron, copper, tin and lead) in the furnace, as well as Kovarex Enrichment Process.
Mods introducing new content into the game.
Fixes various compatibility issues from using Bob's Power along with Krastorio 2. Also removes the trash items added to the steam turbine's recipes if you have AAI Industry.
Mods introducing new content into the game.
Manufacture the titular items for self-defense, recreational or money-making purposes. Trade manufactured weapons and items for resources. Compatible with Bob's ores and metals (Actually not for nowt as Bob's mods haven't updated to 2.0 yet.)
Mods introducing new content into the game.
K2 bugged Bob's drills from being fast-replaced. This patch fixes that. Also fixes Bob's pumpjack MK2 to 5 unusable on oil patches.
Mods introducing new content into the game.
Alternate recipes for synthesizing rubber. If you really don't want to deal with rubber trees in early game, this is for you.
Mods introducing new content into the game.
Angel's Simplified Chinese locale made by Atlas. Personal use only.
Small changes concerning balance, gameplay, or graphics.
[Robot Attrition] Makes crashed bots unable to cause any damage regardless of research levels. A temporary solution for now.
Some of the new sound effects come with 0.18 are horrendous, so I reverted them back to the old ones. Optionally supports bob's mods. Mod settings allow customization. Also added optional new laser beam sound effects.
Small changes concerning balance, gameplay, or graphics.
Force enable normal ores (vanilla, Bob's and YI) for Angel's mods. Perfect when you don't want to deal with ore crushing (again). Also added in possible missing recipes.
Mods introducing new content into the game.
Adds a recipe to craft Bob's basic circuit board from iron plates and copper cables - just like vanilla.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Yuoki's trains are beautiful, but their recipes are overly complex and annoying to craft. This mod simplifies them.
Small changes concerning balance, gameplay, or graphics.
[Bob's Electronics] Convert phenolic boards into wooden boards equal to the material cost.
Similar to the sound redesign, the graphic redesign in 0.18 as of late is one great leap backward. This mod aims to revert these awful changes. You can customize which ones to revert in mod settings.
Small changes concerning balance, gameplay, or graphics.
Become an intergalactic firearm manufacturer! Create both traditional and non-traditional weapons to trade, and/or defend yourself. Note that this mod is still WIP. The trading system is yet to be implemented. Requires Bob's plates and function lib.
Mods introducing new content into the game.