Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
本Modは東京理科大学創域理工学部経営システム工学科における経営工学実験Cでの利用を想定しています。チーム生産シナリオをベースに、ロケットの打ち上げまでを簡易的に体験します。ロケット打ち上げシナリオでは、ロケットの打ち上げが勝利条件になっています。 This Mod is intended for use in Management Engineering Experiment C in the Tokyo University of Science. Based on the team production scenario, this is a simplified experience up to the launch of a rocket. In the rocket launch scenario, the launch of the rocket is the victory condition.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Attempts to make laser power consumption constant. More of a proof of concept and doesn't account for everything, especially late-game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds entities required for the clusterio universal edges plugin
Mods introducing new content into the game.
Add lots of types of science packs to spice up your set-ups with additional production lines! Includes 36 new science packs.
Mods introducing new content into the game.
Adds critical information onto the tooltip of items, recipes, and entites
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds technology that unlocks recipes with increased yield and consumption. This helps save UPS by reducing the number of machines.
Mods introducing new content into the game.
Forbids you from ever building three machines in a straight line spaced equally far apart. Irregular designs are mandatory.
Small changes concerning balance, gameplay, or graphics.
Adds the the Landkreuzer P.1000 Ratte. Now with HR textures!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a speaker to the game that includes 189 instruments for use in music production. Fixed and expanded version of the original Musical speaker.
Mods introducing new content into the game.
Adds a fixed limit to the amount of companion drones existing at once to stop them from being overpowered.
Small changes concerning balance, gameplay, or graphics.
When something dies, its inventory is spilled on the ground around it. This includes the player, vehicles, machines, and anything else with an inventory. This also includes the contents of any equipment grids, and the inventories of any equipment in those grids.
Small changes concerning balance, gameplay, or graphics.
Various optional tweaks to make nuclear power a bit more sensible and easier to get started with.
Small changes concerning balance, gameplay, or graphics.
Adds ability to set filter for pumps, works the same as filter for inserters. Can be set from circuit network as well. Adds ability to set filter for fluid wagons.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A not cheaty infinite ore mod. Adds ore patches that appear when ore fields are depleted that can be mined with a pair of advanced mining drill to upgrade mining outposts and provide source of expensive but steady infinite ore. Adds an high tech infinite ore mining from rare deep core cracks spawned in the world that require heavy refining. Now with automatic mod support !
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Attach a 'sticker' label to a vehicle. Through integration, labels can be added to locomotives or cargo-wagons randomly.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Show stack size of item. Change stack size of ores and trees ( using `Krastorio 2` mod setting value ).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.