musical-speaker-fixed
A Factorio mod that provides an enhanced version of enhanced version of the programmable speaker, mostly intended for music production. The mod is based on the original mod musical-speaker.
The set of sounds corresponds to the original mod.
Features:
- Sounds stop when the speaker is disabled via circuit network (Vanilla programmable speaker continues playing).
- Control volume, category, instrument and note via circuit network.
- The settings can be set at any time, while the original can only set during the tick when a note starts playing.
- The reset setting allows you to restart sound playback without disable the speaker.
- A fairly convenient system for loading user sounds.
- Some bugs fixed.
Example usage
An example of work can be seen in this video
Installation
Installing the main mod<br>
Use the mod portal or go to the latest release and download the attached mod archive musical-speaker-fixed_n.n.n.zip
. Place the mod archive in your mods directory, eg %appdata%\factorio\mods
. The main mod does not contain sound files.
Installing user sounds<br>
The main mod does not contain any sound files. Sound files are loaded using additional mods. The template for such a mod can be found in the folder sound-data-mod-template.
You can download the mod archive containing all the sounds of the original musical-speaker
mod from this release.
Installing a sound mod is similar to installing the main mod.
Caveats
- For right now, enabled and reset condition comparison is limited to
> 0
.- If you want a different condition, use a decider combinator to translate the condition.
- For musical speaker sounds are not pre-loaded by the game.
- This means that there will be a slight-but-noticeable delay the first time each note is played.
- If you're in a situation where you need minimal delay (ie recording), play your composition once ahead of time to warm up the sounds.