Musical speaker fixed


Adds a speaker to the game that includes 189 instruments for use in music production. Fixed and expanded version of the original Musical speaker.

Content
a month ago
1.1
41
Circuit network
Owner:
_Juggernaut_
Source:
https://github.com/IAmTomaton/musical...
Homepage:
N/A
License:
GNU GPLv3
Created:
a month ago
Latest Version:
1.0.2 (a month ago)
Factorio version:
1.1
Downloaded by:
41 users

musical-speaker-fixed

A Factorio mod that provides an enhanced version of enhanced version of the programmable speaker, mostly intended for music production. The mod is based on the original mod musical-speaker.

The set of sounds corresponds to the original mod.

Features:
- Sounds stop when the speaker is disabled via circuit network (Vanilla programmable speaker continues playing).
- Control volume, category, instrument and note via circuit network.
- The settings can be set at any time, while the original can only set during the tick when a note starts playing.
- The reset setting allows you to restart sound playback without disable the speaker.
- Some bugs fixed.

Example usage

An example of work can be seen in this video

Installation

The size of the mod's source sound files is too large for the mod portal, so the mod will be hosted there with only one musical instrument.
- If you want to use your sound files, then place them in the mod folder and write the paths to them in the script/sound-data.lua file.
- If you want to use all the sounds from the parent mod, then download the mod release from github.

Caveats

  • For right now, enabled and reset condition comparison is limited to > 0.
    • If you want a different condition, use a decider combinator to translate the condition.
  • For musical speaker sounds are not pre-loaded by the game.
    • This means that there will be a slight-but-noticeable delay the first time each note is played.
    • If you're in a situation where you need minimal delay (ie recording), play your composition once ahead of time to warm up the sounds.