Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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In this new major endgame expansion, you'll have to build complex production chains on every planet. Build an interplanetary logistics empire and master the unique mechanics of each planet in order to craft the Solar System Science pack and win the game !
Large total conversion mods.
팩토리오 2.0 모드들의 한글화에 대한 베타 버전이 포함되어 있습니다. [참고] 번역 피드백/수정 사항의 사전 적용 목적으로, 업데이트 간격이 짧습니다. 특별한 문제가 없다면 일반 버전의 번역 모드만 설치해도 무방합니다 :)
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Sorts recipes/items/fluids and modifies these icons to make them easier to see and find.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Per-team Dimension Warp for Multi-Team Support: every team warps its own base, on its own clock, through its own deterministic sequence of dimensions, racing to stabilize them. A fork of Dimension Warp by Anakhon (BSD-3-Clause), rebuilt on the MTS mts-v1 API. Requires Multi-Team Support.
Large total conversion mods.
MTS - Same Factorio seed, up to 20 private worlds — each team races their own copy. Independent research, separate planets, zero resource conflicts. Buddy-join with friends, ally via mutual friendship, spectate rivals with live per-player follow cams. First-to-research announcements and per-team clocks drive fair speedruns. Common terrain mods (dangOreus, VoidBlock, Alien Biomes) work out of the box.
Scenarios, maps, and puzzles.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
A plugin for Cybersyn 2. Will prevent trains from getting called for orders if they cannot reach cs2 stations, such as when they are stuck in a depot stacker.
Mods introducing new content into the game.
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Planet Crafter: Nauvis Reborn turns Factorio into a terraforming survival experience. Start on a barren world, build dedicated terraform machinery, generate Heat, Pressure, Oxygen, and Biomass through active production, survive with a player oxygen system, and gradually transform the planet into a livable environment.
Mods introducing new content into the game.
Start underground. The Nauvis surface is hostile and normal surface construction is forbidden; dig out cave space, use shafts, and build your factory below.
Large total conversion mods.
An updated technology tree and recipes based on the manipulation of light and optics. This mod is currently in beta and only has the first 2 science packs worth of content right now.
Large total conversion mods.
Space Age compressed to Nauvis. Supports integration of mods, including planets!
Large total conversion mods.
Advanced nuclear enrichment facility with risk management system. Features nuclear accidents, radioactive waste processing, and safety modules. Master nuclear energy through strategic risk management and technological progression.
Mods introducing new content into the game.
Open machines normally when in remote view. Allows moving items to/from machines "without" leaving remote view.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Progressively increases research costs after every completed technology. Completely customizable.
Mods introducing new content into the game.
A Factorio 2.0 full-overhaul alpha that replaces vanilla production with real ores, ore beneficiation, metallurgy, hydrometallurgy, petrochemistry, gases, catalysts, industrial materials
Large total conversion mods.
This mod unearths the hidden 1x1 loaders from Factorio's vanilla game with optimized costs and research times,making compact logistics solutions easier to implement!
Mods introducing new content into the game.