Unwired


No electric wire challenge

Tweaks
an hour ago
2.0 - 2.1
9
Power
Owner:
Courmisch
Source:
https://git.remlab.net/git/factorio/u...
Homepage:
N/A
License:
GNU GPLv3
Created:
5 months ago
Latest Version:
0.2.0 (an hour ago)
Factorio version:
2.0 - 2.1
Downloaded by:
9 users

Keep making a tangled mess of electric wires? Well, good news! With this mod, there are no electric wires, so that's one less thing to worry about. Or is it...

This mod is a spiritual successor to the Wireless challenge mod by trold. If you want to spoil yourself with a video play-through, DocJade made one here.

Circuit logic

You can still carry circuit signals via red and green wires, but not through poles. For long distance signal transmission, you will have to use radars.

The normal wired poles can still be unlocked using space science. For circuit logic, you can carry signals over long distances with radars.

Mod compatibility

New entities are generated procedurally so that they should interoperate with almost any other mod. However this might make the game severely unbalanced or even unwinnable.