Generates a graphviz diagram for the selected combinator circuits.
Causes full belts to overflow at the end.
Adds chemical spills and pollution from destroyed entities.
Adds seasonal changes to the length of the day/night.
Fixes/adds missing mapgen presets for Bob's Mods, Angel's, MadClowns, etc.
Places mirrored/rotated entities around a specified point. Configuration options in README.
Empty filtered quickbar slots will pull items from your inventory.
Sometimes spawns a biter when a tree is destroyed.
Mirrors the world map north/south and/or east/west.
Adds equipment for short range automated construction.
Alien artifacts are actually alien eggs! Deal with them before they hatch.
Remove specific prototypes (entity, item, tech, etc) from the game entirely.
Automatically place a pipe when two undergrounds are placed at a corner or one space apart
Realistic driving physics. Supports airplanes
Restore fast replace for pipes and underground pipes
Allows typing in text to set constant combinator signals
Replaces the terms blacklist and whitelist in the game UI, except for multiplayer player management.
Serializes data.raw to a dummy entity, to be read at runtime.