Allows editing combinator settings as code
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Entities which interact with the circuit network.
Makes various hidden items available to select in filters and as signals
Small changes concerning balance, gameplay, or graphics.
Replaces the terms blacklist and whitelist in the game UI, except for multiplayer player management.
Serializes data.raw to a dummy entity, to be read at runtime.