Increases space & belt underground distances. 32 for pipes, 16 for belts
Small changes concerning balance, gameplay, or graphics.
Allows the logistic system technology to be researched with chemical science
Small changes concerning balance, gameplay, or graphics.
Contains dependencies on almost all Angel and Bob mods. This mod does nothing by itself..
Small changes concerning balance, gameplay, or graphics.
Fixes Compatibility with Advanced Furnaces 2 mod when played with Space Exploration mod
Small changes concerning balance, gameplay, or graphics.
Fixes Compatibility with Electric Furnaces mod when played with Space Exploration mod
Small changes concerning balance, gameplay, or graphics.
Minor modification to allow advanced chemical plants to perform fuel refinement, atmospheric condensation, electrolysis, and filtration. Also added crushing recipes (sand and imersite powder) to advanced assembling machines. Requires Krastorio 2. Compatible with Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Enables fast replacing the base game substation with the pylons
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Double the science packs, halve the loss chance.
Small changes concerning balance, gameplay, or graphics.
Allows the logistic system technology to be researched with rocket science
Small changes concerning balance, gameplay, or graphics.
Allows some technologies to be researched earlier with rocket science. Made as a small tweak to SE.
Small changes concerning balance, gameplay, or graphics.
Adds electric versions of the stone and steel furnaces, two upgrades of the electric furnace, and an electric boiler.
Small changes concerning balance, gameplay, or graphics.
Infinite research for increasing productivity bonus of foundation.
This mod adds three large and powerful turrets and one small building that acts like a radar and opens up a small section of the map without scanning far sectors, but at the same time consumes a small amount of energy.
Mods introducing new content into the game.
Makes the SE big mining drillr have the same stats as the SA one.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds the new roboports from Krastorio 2 into the base game. All credit goes to Linver, Krastor, and raiguard.
Mods introducing new content into the game.
Anti-materiel Rifle from Krastorio 2. A slow-firing, high-damage rifle that has an extended range.
Mods introducing new content into the game.