Adds the new roboports from Krastorio 2 into the base game. All credit goes to Linver, Krastor, and raiguard.
Mods introducing new content into the game.
Add two powerfull stacked inserters to the game. Based on K2 Superior Inserters.
Mods introducing new content into the game.
Adds quickbar buttons that complete or remove foundation, landfill or cliff explosives research
Mods introducing new content into the game.
Spawns Gleba's Enemies onto Nauvis, rewriting their behavior to attack your factory based on pollution, just like biters.
Mods introducing new content into the game.
Allows productivity modules in Space Exploration machines!
Small changes concerning balance, gameplay, or graphics.
Scales the alt-mode icon on top of space manufactory and other large buildings.
Small changes concerning balance, gameplay, or graphics.
Requires the standalone mods for some of the space age content and integrates them into space exploration: Stack inserters, turbo belts, foundry, cryogenic plant, and electromagnetic plant. The only major change for space exploration is the requirement of cryogenic plant to start cryonite processing planetside.
Mods introducing new content into the game.
Allows productivity and quality modules to be used beacons. Very questionable balance.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Research technology to increase player inventory, logistic, and trash slots and improve mining speed. Also new repair packs, axe, lights, and radars. All new of Hiladdar's items from other mods are consolodated in their own crafting tab. Includes an option to obliterate cliffs on the map at the start of a new game.
Mods introducing new content into the game.
Mods introducing new content into the game.