Original mod https://mods.factorio.com/mod/better-gleba-experience?from=search
Better Gleba Experience
by Trupen https://www.youtube.com/channel/UC6kQdIS4TJwUURNu0NPoVgw/join
Better Gleba Experience
I spend 12h in a row on the living hell Gleba yesterday and it got me thinking how early game on this planet can be improved.
There is my proof of concept solution: basic biochamber which is worse than normal one, but doesn't consume nutrients!
It's something like basic oil processing and advanced oil processing, start simple and improve later.
Normal Biochamber vs Basic Biochamber
Modules slots: 4 -> 0
Productivity bonus: 50% -> 25%
Crafting speed: 2x -> 0.5x
Power usage: nutrients -> electricity (50kW)
Beacons: affected by beacons -> not affected
Pollution: reduce pollution (-1) -> produce pollution (1); produce spores (0.25)
Stable Pentapod Egg
Stable non-spoiling pentapod eggs which can be turned back into normal pentapod eggs when needed.
Installation
Simplifies early game on gleba by introducing worse biochamber which do not require nutrients to run