Better Gleba Experience port


Simplifies early game on gleba by introducing slower biochamber which do not require nutrients to run

Tweaks
12 days ago
2.1
9
Owner:
Tr1ckY_Fate
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
12 days ago
Latest Version:
0.1.5 (12 days ago)
Factorio version:
2.1
Downloaded by:
9 users

Original mod https://mods.factorio.com/mod/better-gleba-experience?from=search
Better Gleba Experience
by Trupen https://www.youtube.com/channel/UC6kQdIS4TJwUURNu0NPoVgw/join

Better Gleba Experience

I spend 12h in a row on the living hell Gleba yesterday and it got me thinking how early game on this planet can be improved.

There is my proof of concept solution: basic biochamber which is worse than normal one, but doesn't consume nutrients!
It's something like basic oil processing and advanced oil processing, start simple and improve later.
Normal Biochamber vs Basic Biochamber

Modules slots: 4 -> 0
Productivity bonus: 50% -> 25%
Crafting speed: 2x -> 0.5x
Power usage: nutrients -> electricity (50kW)
Beacons: affected by beacons -> not affected
Pollution: reduce pollution (-1) -> produce pollution (1); produce spores (0.25)

Stable Pentapod Egg

Stable non-spoiling pentapod eggs which can be turned back into normal pentapod eggs when needed.
Installation

Simplifies early game on gleba by introducing worse biochamber which do not require nutrients to run