A Factorio mod that uses maps of Earth for world generation. Choose from four different world layouts. The world size can be set at startup but does not tile (repeat).
Mods introducing new content into the game.
Provides a method to teleport to another player in the game. Options can be changed in game for: - enable / disable teleporting - enable / disable offline players - enable / disable teleporting away when biters are near (default is allow) - enable / disable teleporting to a player when biters are near target player (default is allow)
Mods introducing new content into the game.
# CitiesOfEarth 2 A Factorio mod that uses a map of Earth for map generation. The map is a fixed size and does not tile. There are "cities" that can be teleported to allowing for moving around the map. * Optional "Pre-Place Silo". The Rocket Silo will be built at map creation and cannot be crafted by players. * Optional "Penalty Per Death". Each death increases the number of launches to win.
Mods introducing new content into the game.
**NOTE**: I have released Cities of Earth 2 (https://mods.factorio.com/mod/CitiesOfEarth2) which doesn't need this mod. (I should probably deprecate both of them.) :) Mod that changes the world generation to be a map of Earth. This mod only overrides the generated tiles. Ore, biters, trees and other entities will still be randomly generated.
Mods introducing new content into the game.
This mod presents a list of Cities to spawn on Earth. Each city may be a team (non-hostile). Resources are generated at each spawn. Players may also teleport to other players.
Mods introducing new content into the game.