Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Flushing a rocket/ion/antimatter booster tank refunds you filled canisters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a glowing aura to the trees, and bioluminescence for foliage and decoratives.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
A modpack that contains various mods to make Factorio better! It was made to be change very little to gameplay, mostly containing QQL features and tweaks, so You guys don't have to choose from so many amazing mods. There are 2 versions of this modpack.
Small changes concerning balance, gameplay, or graphics.
Adds a new way to produce energy through nuclear fusion. Fully compatible with K2, Angel's/Bob's, SE and IR2. Currently getting rewritten (see end of description).
Mods introducing new content into the game.
Places the fastest kind of tiles automatically below you when you walk around. Toggleable with shortcut. Comes with adjustable radius and kind of tile.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Yes, but now many exactly? i don't have all day.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Space Exploration Modpack. Contains "some" quality of life mods and Space Exploration.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Mods introducing new content into the game.
You can no longer place pipes, forcing you to use barrels (or pumps, in a pinch).
2x2 lamps which cast a wide, soft glow. An electric lamp, fully signal compatible; a copper lamp which burns solid fuel; and a floor lamp panel which can be walked over.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a mining drill that can be placed anywhere for infinite resources, however it needs a very strong acid to mine this deep and it will require coolant if Space Exploration is present. The Drill texture is WIP.
Mods introducing new content into the game.
The usage of the 'Spidertron Remote' is simplified, resulting in a more user-friendly experience of the Spidertron.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Just changes the standart Combinators prite. Просто заменяет стандартный спрайт комбинаторов.
Small changes concerning balance, gameplay, or graphics.
A charging mod that will recharge batteries in vehicles and power armor when near a charging pole.