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Mods introducing new content into the game.
A mod that builds upon and tweaks the vanilla experience with more crafting, resources, and combat options. The idea is not to make it more complex for the sake of complexity (e.g. 1000 different recipes/resources), but rather allow players to find the style of play they like with multiple different options available (like buildings, miners, vehicles, weapons etc) , and simplifying some recipes for easier automation by using component parts.
Large total conversion mods.
Allows you to charge your power armor from the electric network, and vice versa.
Mods introducing new content into the game.
TechPriest, are you seeking Omnissiah blessing to protect and expand your Forge World? Collegia Titanica is here for you! The mod provides unique and customizable war machines from WarHammer 40.000 with enormously powerful military capabilities. Production challenges included! In case of you are tired of logistics, you can also explore and restore broken titans, performing real Adeptus Mechanicus expeditions! WARNING! Mod is in active development, most things are done but smth can be changed
Mods introducing new content into the game.
When requested by other mods, the Bridge provides ingredients that will get replaced or adjusted if compatible big mods are presented. It's NOT a compatibility of overhaul mods with each other! Instead, it's a utility for developers to integrate their smaller mods with any big modpack. See Home Page for more details. Integrated: AAI, SE, K2, IR3, 248k, Py, ExInd, Yuoki, 5Dim, Angel, Bob, BZ, etc.
Mods introducing new content into the game.
This mod is a challenge. Featuring scrap recycling and a pre-electric burner era. Locale: ENG/RUS
Large total conversion mods.
Automated Spidertrons; have the ability to move, set logistic requests, construct, deconstruct, repair, upgrade entities/blueprints and destroy enemies of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.
Small changes concerning balance, gameplay, or graphics.
An overhaul to the Vanilla ore processing while maintaining the style and simplicity of Factorio. It adds some new machines that will allow you to boost the yield of plates obtainable from a single iron and copper ore (up to 5x after space science), while coal and steel have their own refinement chain revolved around fuel efficiency. You'll have to progress through 4 tiers of ore processing: base, advanced and elite and ultimate. Compatible with all the Bz Mods and Krastorio2.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Generates an Item Vault at the start of the game where starting items can be selected based on the specified settings values. Note: This is designed to give a jump start of selected items (regardless of mods installed), once the item vault window is closed it can never be opened again.
Small changes concerning balance, gameplay, or graphics.
Adds a radar that does not scan, but reveals a larger area than the normal radar.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A fork of Marsonge's fix to Arangas's Alloy Mixing mod. Adds Alloy Mixer that is used to mix molten metals into alloys directly and explicitly enables some liquid metals that Seablock doesn't. Doesn't add remelting. Still supports ShinyAngelGFX.
Mods introducing new content into the game.
This mod recreates the vanilla version research tree before Space-Exploration changes.
Small changes concerning balance, gameplay, or graphics.
A quality of life mod that provides settings, tools and automation to assist the engineer in placing tiles to achieve a multi-layered tile appearance. Support added for AAI Industry, Dectorio, Industrial Revolution 3, Krastorio 2 and Picker Dollies.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds three assembling machines that are larger, can make fluid items, and are a host selectable speed
Mods introducing new content into the game.
Mods introducing new content into the game.
A thrilling expansion for Lunar Landings mod that transports you to the frozen moon of Luna, a harsh yet beautiful environment orbiting Nauvis. Delve into its mysteries and harness advanced technologies to survive and thrive in this challenging new landscape, if you can survive the chilling trials ahead!
Mods introducing new content into the game.
Dynamically replaces boring auto-aim bullets with skilfully inaccurate projectiles. Extends the max range of misfires alongside a magazine size increase. Let the biters experience true bullet hell. All configurable.
Mods introducing new content into the game.
compound power (PHI-EN) : solar, steam, nuclear ... compound megabase machine (PHI-MB): furnace, assembling, refinery & chemical plant, centrifuge, lab, miner ... compound turret (PHI-WE) : laser, flame, gun ... compound equipment (PHI-EQ) : fusion reactor, laser, roboport ... compound megabase item (PHI-MI) compound recipe (PHI-RS) water (PHI-XW) clock (PHI-XC) player bonus (PHI-PB) creative tools (PHI-CT)
Mods introducing new content into the game.