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Build industry. Survive its air. Pollution directly threatens the engineer, demanding respirators, replaceable filters, automated air scrubbers, clean-air infrastructure, atmospheric monitoring, and Legacy rebirth.
Mods introducing new content into the game.
A Hardcore RPG Survival Adventure Across 12 Unique Worlds In this intense Factorio scenario, your vehicle is not just transport — it is the last bastion of civilization. As both your base and your life, it must be defended against relentless evolutionary threats while you grow from a lone survivor into a legendary commander.
Scenarios, maps, and puzzles.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a new Ammo group to the crafting menu. Drop-in replacement for BlacklightSorane's AmmoGroup for 2.1, supports 2.0 too.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Build Captive Biter Spawners on Vulcanus, Gleba, Fulgora, Aquilo and any other Space Age surface.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A mysterious planet, void of mineable resources. Combine botany and the arcane to produce materials that are strangely familiar. Craft powerful machines and discover biolabs with a never ending thirst.
Mods introducing new content into the game.
Powerful machines for mid to lategame purposes, meant to fill some gaps in the Space Age endgame progression.
Mods introducing new content into the game.
⛏️ Dig, explore, loot, and survive in a vast underground world. Discover hidden treasures, special caverns, dangerous enemies, and depth-based progression from Easy to Nightmare. Experience reworked digging, balanced ore and oil progression, 8-level resource scaling, optional challenge modes, Train Interiors, research upgrades, and a balanced coin market. Enter the optional Dark Zones, where you have only 30 seconds to place lights before the darkness becomes dangerous.
Mods introducing new content into the game.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A complete overhaul to the personal equipment, this mod adds several tiers and types equipments and armors that are fully customizable, and even some custom ones, like personal assembling units and backpacks. You can change almost every base parameter of all the types of equipment the mod has to offer.
Mods introducing new content into the game.
A calibration device. Improves module quality as an alternative to recycling them.
Mods introducing new content into the game.
Assets for all the Extended Vanilla modpack. Doesn't add content on its own. If you'd like to use part of my assets or add a compatibility to my mods feel free to ask me.
Collections of mods with tweaks to make them work together.
Adds multiple new tiers of drills, big drills and pumpjacks through the game progression, fully customizable. Also a lategame structure is added: the quarry drill. It can mine resources without an ore patch. Recipes are modified by some mods such as Ev Refining, Krastorio 2 and AAI.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This planet was once being terraformed by humanity for habitation, but after some unknown incident, the terraforming was halted and it was abandoned for a very long time. In the end, it became a strange world—one with an excellent climate and environment, yet completely devoid of any traces of life. However, it seems that the people who were carrying out the terraforming had some purpose for this planet beyond simply making it habitable...
Mods introducing new content into the game.
当建筑和结构建造在石砖或混凝土地砖上时,将获得更高的耐久度。此外,还支持对车辆、机器人与玩家进行完整的配置。 [QJK 私人修改版] 基于 Trif 的 StableFoundations 1.3.5 进行定制修改,独立维护,不跟随官方版本更新。
Small changes concerning balance, gameplay, or graphics.
原版 P 键生产面板的增强版:原版 P 键只展示实时的产出与消耗,无法直观查看两者的对比情况,现在增强为在同一行同时显示产出、消耗与净值,快速定位瓶颈(数据源与 P 键完全一致)。同时支持厂房 mod:原版默认在星球地表上查看数据,无法统计该星球的厂房内容,现在支持统计该星球所有厂房的产出与消耗(PS:因为厂房 mod 数据原因,无法区分太空平台的厂房归属,所以在任意太空平台上只能看到所有太空平台的厂房内容)。
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
开局送传说装备, 角色强化(背包、各种速度、生命值、武器栏位、各种距离等), 物流与生产全面强化(机器人电量与移速和能耗修改、机器人平台相关修改、机械臂和传送带相关修改、新增装卸机等), 电力相关强化(发电强化、蓄电强化、燃料强化、供电范围等), 资源与堆叠(无限资源各种倍率、地图生产资源下限控制、各种堆叠控制等), 插件强化(新增了终极插件、神插件、天使插件、移除各种限制、增强插件塔各种能力等), 更多品质(新增了5级品质,各种特殊效果等), 特殊建造(传送环、弹药装卸机、垃圾桶、集装箱、无限储液罐、精炼地基、陆地抽水泵) 武器强化(射速、伤害、装弹上限等属性强化、无限科技), 太空时代腐败设置, 装备修改(护甲装备网格修改、装备大小修改), 各种属性强化基本都有配置可以控制游戏难度。
Small changes concerning balance, gameplay, or graphics.