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Makes water a finite resource. Uses a depth map: each water tile has a depth based on its type. Pumps drain lakes; depleted tiles become land. Refill with outfall pipes and rain
Small changes concerning balance, gameplay, or graphics.
Adds a mortar turret to Factorio with long-range area bombardment and two shell types. The standard mortar shell deals heavy direct explosive damage and is best for raw firepower. The poison shell creates a toxic cloud that applies damage over time and briefly confuses enemies, causing affected biters and spitters to attack their own side before returning to normal. Both shell types are designed to complement each other, encouraging a mix of crowd control and burst damage in defense.
Mods introducing new content into the game.
An overhaul to Factorio's ore processing while maintaining its style and simplicity. Works with quality ores. Now compatible and balanced around Space Age, AAI and Krastorio 2. (Inspired from Minecraft's Mekanism mod.)
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Allows you to connect underground conveyor belts in any way using the linked-belt entity.
Mods introducing new content into the game.
Extends the gameplay on Aquilo, Paracelsin, Secretas and Frozeta. Creates more connections between the planets in this region, and adds a few new technologies to them. Secretas is now also playable, can be landed on.
Mods introducing new content into the game.
Mods introducing new content into the game.
Your factory's workers can fight back. Deploy soldiers, gunners, and vehicle crews as turrets β using the game's own character and vehicle graphics, no custom art required.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds recipes to the foundry that uses lava for stone related products. You can optionally melting stone back to lava.
Mods introducing new content into the game.
This liquid recycler is the counterpart to Fulgoras solid recycler. Gives out 25% of fluid ingredients by squeezing the item really hard. Has a balanced mode with curated recipes and an unbalanced mode to go ham.
Mods introducing new content into the game.
A strong building for metal and plastic casting. Features four fluid inputs and is compatible with alternative casting mods!
Mods introducing new content into the game.
Re-balances recipes, technologies and ratios for a faster and smoother playthrough. Lessens the difficulty spikes of mid-game and end-game (but doesn't remove them!). Most overhaul mods add complexity, this one reduces it: an UNDERHAUL If you like Factorio but you ain't got time for the grinding, this mod is for you!
Large total conversion mods.
βπAdds planet Carna to Space Age, a cold and snowy planet with dormant mechanoids scattered all across the surface.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Korean localization mod for Pyanodons Mods. If your mod needs Korean locale file, contact me. Discussion and E-mail Pyanodons λͺ¨λμ νκΈν λͺ¨λμ λλ€.
Translations for other mods.
A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. See the mod page or README for the full overview and credits.
Collections of mods with tweaks to make them work together.
A mod that displays the agriculture-tower range of other towers nearby when placing a new tower!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.