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(! AI USED!) allow generation the other systems with procedural generated worlds
Mods introducing new content into the game.
Godlike industrial progression: teleportation, robot upgrades, shields, rovers, heavy-lift rockets, induction suits, gravity tools, steam defense, matter conversion, charged lasers, branching lightning and orbital bombardment. Uses existing resources and real energy.
Mods introducing new content into the game.
Larger inventory. Faster robots. Starting Armor / Equipment / Construction Bots. Robot speed multipliers, inventory size, and robot starting count can be configured in the Mod Settings.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds 4 new tiers of fusion reactor for boost your power production.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds buttons and hotkeys to increase or decrease the speed of the game, now with configurable speed increments and limits. Each button's increment can be customized via mod settings. Hot Keys: (Minus / Plus / Shift+Minus / Shift+Plus / Alt+Minus / Alt+Plus).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Factorio as a StarCraft-style RTS: command armies from a free camera, build them through a real Factorio economy, then grow a nation of cities, rails, trade and war on worlds up to 4096 tiles.
Large total conversion mods.
Dynamically modifies your movement speed, so that you can walk long stretches more quickly, without sacrificing maneuverability in your factory. Fully customizable with settings!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A small collection of QoL mods that I personally use. Does not impact the gameplay
Collections of mods with tweaks to make them work together.
Adds advanced tiers of Mech Armor (MK2, MK3, MK4) with expanded equipment grids and enhanced resistances, designed to surpass Power Armor tiers.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
An infinite resource mod that allows miners to continue mining ore resources at the normal vanilla rates (no insane yields!), and then can optionally start decreasing to lower yields after the initial spawned resource amounts are mined, with only a single code execution per resource tile. Includes settings for minimum depletion level and rate of depletion. This mod is for those that want the benefit of infinite resources (never running out), while preserving the vanilla rate and feel.
Small changes concerning balance, gameplay, or graphics.
基于LinkedChestCheck,link-pipes, 山地要塞等MOD或场景,感谢各位前辈提供的思路和方法。重构所有代码. 功能: 关联箱, 关联管(可开关, 兼容太空), 背包共享区, 自动设置关联箱关联管ID, 自动同步共享区与关联箱/管内物品的数量, 自动满足物流请求,自动回收背包回收区, 同步频率可以在线修改. 提示: 增加物品堆叠,降低同步频率可相对提升性能. 待优化: 各位有什么想法或方法MOD页面留言
Mods introducing new content into the game.
Better quality modules, but no upcycling. Also carries misc compatibility tweaks and some Orbital Catapult links.
Small changes concerning balance, gameplay, or graphics.
Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.
Mods introducing new content into the game.
Coupling and uncoupling for Unified Train Logistics: trains leave wagons at stations, shunting locomotives fetch, bring and park them.
Mods introducing new content into the game.
Dynamically modifies your movement speed, so that you can walk long stretches more quickly, without sacrificing maneuverability in your factory. Fully customizable with settings!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Minimal inspector for circuit networks: shows signals and connected readers/writers.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the delorean timemachine as a car from Back to the future (note: does not travel in time)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.