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Modular QoL bundle: Even Distribution, Squeak Through, Auto Deconstruct & more. Simply everything you need in one place.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Nullius small chest merging with corrected capacities, tier/logistic colors and optional 3x3/6x6 Warehousing graphics.
Mods introducing new content into the game.
- Adds electronic components, eg capacitor, triode, microchip, magnetron, drive - Also adds copper coil and transformer used in some recipes - Circuit recipes (green, red and blue circuits and quantum processor) now require these components to craft - Circuit recipes no longer require the previous tier of circuit - Support for other quirkycat mods especially circuit boards in quirkycat useful wood - Requires bztin/bzlead for solder and bzsilicon for silicon/wafer
Mods introducing new content into the game.
- Adds new ore: Feldspar - Feldspar can be pulverised to produce alumina (and silica with quirkycat glass) - Alumina is used to make aluminium plates and alloy - Recipe updates to include aluminium
Mods introducing new content into the game.
A station buffer controller for Cybersyn: stop fresh loading, recover inserter hands and loader/belt buffers without deleting items, then release the train. Explicitly selected loading and unloading groups.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds glass, sand and (optional) clay. Minerals are produced as a by-product from pulverising rocks into sand. Option for borosilicate glass (aka Pyrex) if QuirkyCat Boron is installed. Clay is used to make bricks and pipes. Many recipes are modified to use plain glass or borosilicate glass, clay and minerals. Glass, sand, clay and minerals are used in other several other mods.
Mods introducing new content into the game.
Makes Gleba's overgrowth tiles able to spread on their own, but cost much more to craft.
Mods introducing new content into the game.
Add new features, new items, and freely set original parameters 支持语言:中文 (简/繁), English, 한국어, Русский, 日本語,Deutsch, Español
Large total conversion mods.
Mods introducing new content into the game.
A space-flight adventure built on Space Age: your ship is your only base, and planets are the milestones of progression, the source of contracts and trade. Start a new game with the "Space Start" scenario. Приключение о космических перелётах на базе Space Age: корабль — единственная база, планеты — вехи прогрессии, источник заданий и торговли. Начните новую игру со сценария «Космический старт».
Scenarios, maps, and puzzles.
Compatibility and progression-hardening layer for the maintained Omnimods, Bob's, and Angel's suites on Space Age, now with PlanetsLib / alternate-start / large planet-pack support.
Small changes concerning balance, gameplay, or graphics.
A Factorio 2.0 industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.
Large total conversion mods.
An interstellar progression overhaul that organizes Space Age planet mods into structured systems, discovery chapters, and coherent starmap routes.
Large total conversion mods.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics.
Mods introducing new content into the game.
Short story short, removes all asteroids from space beside the harmless ones. For, you know, easier traversing.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
IGNORE. A mod that only makes sense to download if you are me or my one friend I'm playing with.
Small changes concerning balance, gameplay, or graphics.
A mod made for throwing half-finished builds, you can play it but i wouldn't recommend it.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A neon quality-gambling district for your factory. Mint chips from surplus materials, then gamble ordinary items up the quality ladder: slot machines, the Grand Casino, an All-In table that bets whole stacks, a Cage that buys quality back for chips, a server-wide progressive Pot, golden trophy vehicles, bot delivery, circuit control and animated neon. Fully automatable. The house always wins.
Mods introducing new content into the game.