Recently updated mods

Deep core mining

by VortiK

Adds variation of vanilla resources to mine when ore fields are depleted with an advanced mining drill to upgrade mining outposts and provide source of expensive but steady infinite ore. Adds an high tech infinite ore mining from rare deep core cracks spawned in the world that require heavy refining. Supports Angel's Ores, Bob's Ores, Mad Clown's Extended Minerals, Dirty Mining, Simple Silicon quartz, Krastorio 2 Rare Metal, Leighzer's Morphite, Pyanodons Raw Ores, Pyanodons Coal Processing. Incompatible with Industrial Revolution for now.

56 minutes ago
0.15 - 0.18
87849

Prospector

by Mylon

Adds prospecting to enrich ore patches. Extends the lifetime of ore patches with some investment, but comes with the drawback of making mining slower.

8 hours ago
0.14 - 0.18
8847

Space Exploration Postprocess (Required)


[REQUIRED] Required for Space Exploration. Contains some important code that must run after other mods and a few bare-bones compatibility patches. Other listed mods are not requirements or suggestions, it is to control mod load order. This arrangement allows other mods to specify Space Exploration as a dependency without causing a dependency loop if they are already specified here. If you are a mod maker and want to control the compatibility with your mod do not add this mod as a dependency, add the base Space Exploration mod instead and if changes made here are incompatible they can be removed.

9 hours ago
0.17 - 0.18
122844

Space Exploration


Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv

9 hours ago
0.17 - 0.18
249753

Custom Modules


This mod adds custom way of making and combining modules (54 new modules).

10 hours ago
0.16 - 0.18
4368

Treefarm-Lite v0.16/0.17

by Baedel

This mod enables you to cultivate trees and/or other plants. Published under the GPLv3 All thanks to the Treefarm and Treefarm-Lite creators drs, Blu3wolf, Treefarm Team

14 hours ago
0.16 - 0.17
11161

MadClown01's Extended AngelBob Minerals


Brings many new ores & minerals to games with Angel's Refining and Bob's Ores active.

16 hours ago
0.16 - 0.18
31855

MadClown01's Science


Adds many science options to AngelBob games - a Research Facility for generation of science packs from fluids & power, a Particle Accelerator for endgame generation from power alone, and diverse alternative science pack recipes.

16 hours ago
0.16 - 0.18
32762

MadClown01's AngelBob Nuclear Extension


Adds thorium fuel cycles, advanced waste processing and new nuclear fuels.

16 hours ago
0.16 - 0.18
36732

MadClown01's Processing


- Sand sluicing for platinum, chrome, gold etc featuring original graphics - Uranium processing chain, in the style of Angel's Smelting - Phosphorus processing to fertilizer, (crafting base for phosphorus munitions) - Garden mutation from other types of gardens, using radioactive material - Mercury filtering from thermal water - Neurotoxin production - Catalytic electrolysis & air filtering to generate large amounts of oxygen, hydrogen and nitrogen -Osmium smelting -Depleted uranium smelting -Advanced Centrifuging

16 hours ago
0.16 - 0.18
43897

MadClown01's Nuclear Extension


Introduces an optional advanced uranium enrichment process to replace the Koravex process. Adds a thermonuclear bomb - gives end-game Bob's enemies something to fear. Adds tactical nuclear artillery shells (enable in mod settings, disabled by default)

16 hours ago
0.16 - 0.18
45894

Dectorio


Adds decorative elements to beautify your factory. Currently includes coloured signals, wooden, chain-link, stone and concrete walls, signs, wooden floorboards, gravel and concrete styles. Supported languages: English, German, French, Spanish, Korean, Russian, Portuguese Brazilian, Hungarian, Chinese, Polish and Czech.

19 hours ago
0.15 - 0.18
144139

Gas-fired furnace

by ElAdamo

Somebody light a match.

19 hours ago
0.17 - 0.18
1300

Mining Space Industries


This is a story driven mod, like a campaign with lots of challenges, now enhanced with Space Exploration. Your team was hired by MSi (Mining Space Industries) with a purpose: extract mineral riches from a distant planet. But you had a terrible accident when landing. Will you be able to accomplish the task you where hired for?

21 hours ago
0.15 - 0.18
23671

Quickbar Templates


Import and export quickbar filters as blueprints. Set a default template that will be applied when you start a new game.

23 hours ago
0.17 - 0.18
1291

Void Miners


The void miners mod adds in a whole new way to create resources on a small or large scale, enabling you to thrive on no resource/resource striken or island maps. Through the power of electricity, you can fabricate basic resources with ever faster and more capable machines.

a day ago
0.17 - 0.18
1710

Industrial Engineering


THIS MOD IS CURRENTLY IN ITS EARLY STAGES, PLEASE RECOMMEND AND DISCUSS CONTENT YOU WOULD LIKE :) Industrial Engineering is a mod that adds in many new machines and processes to the game. From more productive and realistic late game smelting, to oil turbines to power your base instead of smelly boilers or radioactive rocks. The goal of IE is to add in more productive, useful or realistic processes and machines that work together, while not straying too far from the base game.

a day ago
0.17 - 0.18
322

Air filtering

by Schorty

Adding machines to reduce pollution

a day ago
0.13 - 0.18
138036

Carbon

by ElAdamo

Hydrocarbons go in, hydrocarbons come out. You can't explain that.

a day ago
0.17 - 0.18
3173

Russian locale for some mods 2


Очередной русификатор для нескольких модов. Только дополнение строк, отсутствующих на дату выпуска. Mod owners and contributors are welcome to integrate the missing localizations into the proper mods.

a day ago
0.17 - 0.18
6232