Adds level 6~10 qualities, unlocked with a new technology accessible after creating promethium science packs (space science without SA). 100% programmer art, if anyone wants to submit some better-looking art, feel free. Absolutely not balanced in the slightest I don't think, but it is fun.
Mods introducing new content into the game.
This shouldn't be necessary the moment the Schall mods actually update but it makes them run on 2.0.39
Mods introducing new content into the game.
Adds a Tungsten Axe trigger technology that acts in the same vein as the vanilla Steel Axe technology.
Mods introducing new content into the game.
Original (non fork) mod at: https://mods.factorio.com/mod/botsbotsbots. Forked and updated version of https://mods.factorio.com/mod/botsbotsbotsfork. Logistic robots are available from the start. Adds a new tier of steam-powered robots for the early game, and several new tiers for later.
Mods introducing new content into the game.
Promethium chunks now decay after a couple of minutes to encourage shipping biter eggs to the shattered planet. Decayed promethium can be reprocessed to obtain exotic materials, with a chance of trace promethium being returned. Optional startup setting that instead adds a recipe to promote promethium decay with uranium-238, leaving promethium chunks unspoilable.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Ensures that Frost Biters does not modify Aquilo's terrain generation - when it shouldn't - namely, if they're not set to appear on Aquilo...
Does exactly what it says on the tin
Ensures that Frost Biters does not modify Aquilo's terrain generation - since Dea Dia restricts them to its own planet Lemures, it shouldn't affect the now empty Aquilo in any way...