Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
More Hotkeys to fast transfer items from entities to player and vice versa. f.e. top-up stacks of items in player's inventory, quickstack items into chest, drop more than one item into a chest or an assembler/furnace, etc. New: Add hotkey to add item requests to entities/ghosts to prime a machine with bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Convert ores into an unstable isotope, convert that isotope back into an ore of your choice.
Mods introducing new content into the game.
A structure and recipes for growing, harvesting and processing wood and fish.
Mods introducing new content into the game.
A structure and recipes for growing, harvesting and processing wood and fish.
A comprehensive translation library for Cyberkiller010101's Mods and other projects that uses external language packages for translation.
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Furnaces are upgradable now (alternative recipe). The vanilla recipes can also be turned off.
Given the full Py suit's complexity, we can add several QOL mods. But those mods often lack Py compatibility. This mod makes adjustments and improvements to seamlessly fit Pyanodon. Currently compatible mods: AAI Signal Transmission, Moon Logic, Memory Storage, Fluid Memory Storage, Fluid Must Flow, Advanced Fluid Handling. 由于Py的复杂度,需要一些辅助模组。但相互并非平衡兼容,故本模组提供一些特调。 目前兼容的模组:AAI 信号传输、太阴运算、无限存储箱、无限流体罐、流必流、先进地下管。
Small changes concerning balance, gameplay, or graphics.
Adds two entities that will automatically barrel or unbarrel fluids without ever having to select a recipe.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a new biter type that uses acid in melee attacks and splashes acid on death.
Mods introducing new content into the game.
Сhanging speed of belts. Every next belt tier has twice higher speed than tier before. Now splitter splits one blue belt to two red belts.
Small changes concerning balance, gameplay, or graphics.
Adds setting to make Mini Trains appear earlier in the tech tree. Also fixes Mini Trains to suit Industrial Revolution 3 changes.
Small changes concerning balance, gameplay, or graphics.
Klonan's MOD translated Japanese. Transport Drones, Mining Drone, and etc...
Translations for other mods.
Fire power, more more Fire Power ! ( Mod name is just parody, Not more or less than that ) Add some options for Artillery Shell - Increase Artillery shell damage by research - Settings availavble for damage Increasement, Base damage, Base effect area(radius) - Add damage technology
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.