Adds advanced diplomacy system, diplomatic requests, needful commands, auto-diplomacy, customizable protection from theft of electricity, custom balance settings, building prohibition radius near enemy and integration with chat mod, etc etc. Has compatibility with any PvP scenario. High performance with the system. + 33 locales
Scans surface after launching a rocket with radars + 🇷🇺 locale Please, use https://mods.factorio.com/mod/zk-lib instead
Custom your UI. For example: new UI, displaying parameters of players and vehicles and adding many custom settings. (Btw, temporarily shows vehicles parameters when a player get out his vehicle and when player's cursor hover over the vehicle) I'll add integrations with magic mods later + new nice looking icons to UI in the next updates. Almost 0 impact on UPS! You can find more stuff and chat on my Discord server in any case ( https://discordapp.com/invite/YyJVUCa ) ;) + 🇷🇺 locale
Adding scenarios: Creative, freeplay(modified), PvP(modified), everyone admin
Adds draggable chat, new chat commands, new chat types, new chat interactions (for example: localised messages, storing previous sent message, offline/online players/teams, relationships, filters etc), new hotkeys for chat. Provides customizable chat through mod interface, chat settings. + 🇷🇺 🇺🇦 🇷🇴 🇮🇹 🇪🇸 locales
Plays any sound and use custom sounds in events and in chat. It's like an auto-soundboard with a soundboard. + example of auto-generated mod which adds sounds: https://www.reddit.com/r/ZwerOxotnik/comments/i0ubnz/auto_mod_generator_generates_lua_files_and/
Adding an administrator camera. You can give all players or within the factions
Please, use https://mods.factorio.com/mod/zk-lib instead. This mod combines events of other scripts and adding new manipulations with events (such like canceling an event). Designed for mod developers. There is an example in the mod. Don't forget about dependencies.
Lost crafting time is compensated. Your craft speeds up depending on your craft activity. + 🇷🇺 locale Please, use https://mods.factorio.com/mod/zk-lib instead!
I'll add a universal command widget in the next major update Provides, combines, packages libraries, utilities for (new) mods and to the game as tools/features (UI isn't ready yet). Also, supports auto-generated mods and has modified event listener and I consider to provide other extra light files/things for mods. Added mutable addons. You can turn on/off added addons (aka mods) without restarting Factorio
Blimps, airships, aerostats, whatever you wanna call them... Author: SPolygon. This mod updated by ZwerOxotnik Use also https://mods.factorio.com/mod/adamo-blimp ;) + 🇷🇺 locale
Program circuit network logic using FAL, a Factorio Assembly Language. Has FAL's in-game compact wiki with a pdf reference file. Author: Luke Perkin. Modified by ZwerOxotnik and by contributors
You don't need to mine manually + 🇷🇺 locale Please, use mods.factorio.com/mod/zk-lib instead
Makes trains feel more 'bulky' - Increases the locomotive weight & power & health, decreases top speed, increases for the cargo wagon & the fluid wagon weight & capacity & health
Tower Defense Scenario, Beta Version. Author: blueblue (aka unique_2 on the mod portal). This mod updated by ZwerOxotnik Supported localizations: 🇬🇧, 🇷🇺
Huge modpack to make your gameplay more comfortable, smoother and maybe even simplify some boring complex things. Quite suitable for beginners and experienced players. Most likely, works with other mods, modpacks. >146 mods, ~129MB High performance with this modpack at start (script update ~1.7/~0.3/~6.1)
Mod pack for better UPS, FPS etc. Download this modpack via the game.