Mods by ZwerOxotnik

Money UI (extension for EasyAPI)


Adds new UI into player's inventory to show money. Low impact on UPS.

Utilities
2 months ago
1.1 - 2.0
2.62K

Better commands


(Switchable) data-driven commands with easy customization for mod developers.

Internal
2 months ago
1.1 - 2.0
2.43K

Dirigible


Blimps, airships, aerostats, whatever you wanna call them... Author: SPolygon. This mod updated by ZwerOxotnik Use also https://mods.factorio.com/mod/adamo-blimp ;) Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization

Content
a month ago
0.17 - 2.0
2.23K
Transportation

Timesaver for crafting [Switchable mod]


Lost crafting time is compensated. Your craft speeds up depending on your craft activity. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization

Utilities
a month ago
0.16 - 2.0
1.97K

Auto mining


You don't need to mine manually. You can use mods.factorio.com/mod/zk-lib instead Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization

Tweaks
4 years ago
0.17 - 1.1
1.44K
Cheats

Skip N hours


Adds more start items to save your time, patience etc (doesn't affect technologies) Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization

Tweaks
a month ago
1.1 - 2.0
1.42K
Cheats

Free market + bottomless storage [PRE-BETA]


Works with any chest. Customizable, plain. More fair market with players than "Black Market". Use cases: Multiplayer trading; bottomless storage; cross-surface transportation; AI trading using extensions; Quantum Resource Distribution Code-name: iFreeMarket Has much better performance than previous version and "Memory Storage" mod and works with any mod. Less cheaty version: https://mods.factorio.com/mod/free-market

Content
a month ago
1.1 - 2.0
1.41K
Logistics Storage

Adrenaline


Adrenaline sharpens your feelings in mortal danger. Accelerates your running and speed of mining and speed of shooting at times. Please, use https://mods.factorio.com/mod/zk-lib instead! (zk-lib has stabler version)

Utilities
4 years ago
0.16 - 1.1
1.31K

Bigger Slower Trains


Makes trains feel more 'bulky' - Increases the locomotive weight & power & health, decreases top speed, increases for the cargo wagon & the fluid wagon weight & capacity & health

Content
a month ago
0.16 - 2.0
1.05K
Trains

Extreme optimization


You want better FPS/UPS? This modpack is intended to give you more performance than vanilla etc (not quarantined to be stable)

Mod packs
3 years ago
1.1
1.02K

Tower Defense [scenario-mod]


Currently, Tower Defense is plain and raw! Each ~15 mins, enemies evolve (2 times max) There is no end and some needful progression for gameplay, at the moment. (this mod changes prototypes)

Scenarios
3 years ago
1.1
986

Show my damage [switchable mod]


Highly customizable, optimized mod. Each damage will be represented by floating colorful numbers. [damage text]

Utilities
18 days ago
1.1 - 2.0
973

TvT scenarios


New TvT scenarios and modified PvP scenario

Scenarios
a month ago
0.17 - 2.0
836

Biters drop money


Supports any mod, has customizable loot, optional integration with "EasyAPI" mod to auto-collect coins. UPS-friendly+

Content
a month ago
1.1 - 2.0
764
Enemies

Lawful Evil


Fully customizable reaction system, applying actions and custom scripts during various events with filters. Players, admins can propose, pass, and revoke laws. The mod is suitable for changing gameplay of game, providing automatic protection system against griefers, rewards for certain actions etc. Has support of mods, especially economic ones. Author: Luke Perkin. Modified by ZwerOxotnik and pliesveld. Anyone can translate the mod on Crowdin.

Utilities
a month ago
0.17 - 2.0
752

Different wave defence (BiterCraft)[scenario]


[Work in progress, should be much more stable] PvE wave scenario, PvP will be added later. New commands: /tp <player name> /base /change-settings New modes: enemy expansion

Scenarios
a month ago
1.1 - 2.0
737
Enemies Environment

Rocket aggression


Biters become more aggressive after launching a rocket. + 🇷🇺 locale

3 years ago
0.17 - 1.1
730

Spawn system


Allows set any spawn anywhere, you can even pick a player as a spawn point Use command /set-spawn

Content
3 years ago
1.1
678
Transportation

Multiplayer Trading (works with EasyAPI)


Forces can buy and sell items for credits via buy-boxes and sell-boxes. Also has Land Claim, Specializations and Early Bird Technology. Author: Luke Perkin. Modified by ZwerOxotnik Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization

Overhaul
a month ago
0.17 - 2.0
677

Biters in worms


As a worm dies, it spawns 1 spitter and 1 bitter

Tweaks
a month ago
1.1 - 2.0
667
Enemies