|License:||Apache License 2.0|
|Created:||1 year, 7 months ago|
|Latest Version:||2.4.1 (12 days ago)|
|Factorio version:||0.16 - 1.0|
For the mod has a special tier on patreon
Adds modified version of diplomacy, diplomatic requests, commands needful, auto-diplomacy, customizable protection from theft of electricity and customized settings balance, integration with chat mod. Compatible with any PvP scenario. UPS friendly.
I recommend using with mods: secondary chat as it is possible write to allies;
Tiny pole if the protection from theft of electricity disabled;
Is it difficult to find enemy players? Use Dirty talk;
For balance evolution factor between teams Soft evolution;
Transfer of entities - useful when many teams;
For a custom "PvP" scenario
Pack scenarios TvT scenarios.
forbidden_entity = (any turret, any wagon, locomotive, car, roboport, radar, rocket-silo)
If you mined entity.type = (forbidden_entity) OR entity.max_health >= settings.global["diplomacy-HP-forbidden-entity-on-mined"].value another faction become enemy.
If you destroy entity.type = (forbidden_entity or player) OR entity.max_health >= settings.global["diplomacy-HP-forbidden-entity-on-killed"].value another faction become enemy, else neutral (if you are not already enemies).
If you damage to the entity.max_health >= settings.global["diplomacy-HP-forbidden-entity-on-damage"].value another faction become enemy with low probability.
|Protection from theft of electricity - does not allow enemies to connect to someone else's electricity||boolean||true|
|Show all factions - Hides in diplomacy factions without playersHides in diplomacy factions without players||boolean||false|
|Required HP for changing relationships for a killed object - changes state relationships when killed an entity HP >= this parameter value||1-100000000000||300|
|Required HP for changing relationships for a mined object - changes state relationships when mined an object HP >= this parameter value||1-100000000000||300|
|Required HP for changing relationships for damage to an object - changes state relationships when damage to the object HP >= this parameter value (happens with low probability)||1-100000000000||300|
|Allow players mine objects from allied factions||boolean||false|
|Auto-diplomacy when dealing damage - checks damage and changes relationships between factions||boolean||true|
|Diplomatic privilege - which players are able to change teams diplomatic stance towards other teams. All players: Every player on the team. Team leader: The connected player who has been on the team longest.||["all players", "team leader"]||all players|
|Hide all object markers on map||boolean||false|
|HP of rocket silo - to change HP of rocket silo||1-10000000000||50000|
|Count science pack for the technology of tanks||1-10000000000||1000|
|Count science pack for the technology of power armor MK2||1-10000000000||1000|
|Count science pack for the technology of uranium ammo||1-10000000000||1800|
- Diplomatic request queue
- Short demonstration video
- Add in "diplomacy" blacklist for factions and scenarios, which will contain the factions/players
- Add in "balanced evolution factor" blacklist for scenarios, which will contain the factions
- Mod settings the map transform in gui of the game
- Faction menu
- Player can exit factions
- Add gui to view the relationship between each other's factions
Found an Issue?
Want a Feature?
- Plov - tester