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I recommend to use this mod with mods: secondary chat as it is possible write to allies;
Tiny pole if the protection from theft of electricity disabled;
Is it difficult to find enemy players? Use Dirty talk;
For balance evolution factor between teams Soft evolution;
Transfer of entities - useful when many teams;
For a custom "PvP" scenario Pack scenarios TvT scenarios.
Auto-diplomacy
forbidden_entity = (any turret, any wagon, locomotive, car, roboport, radar, rocket-silo)
If you mined entity.type = (forbidden_entity) OR entity.max_health >= settings.global["diplomacy-HP-forbidden-entity-on-mined"].value another faction become enemy.
If you destroy entity.type = (forbidden_entity or player) OR entity.max_health >= settings.global["diplomacy-HP-forbidden-entity-on-killed"].value another faction become enemy, else neutral (if you are not already enemies).
If you damage to the entity.max_health >= settings.global["diplomacy-HP-forbidden-entity-on-damage"].value another faction become enemy with low probability.
Mod settings
For maps
Description | Parameters | (Default) |
---|---|---|
Protection from theft of electricity - does not allow enemies to connect to someone else's electricity | boolean | true |
Show all factions - Hides in diplomacy factions without playersHides in diplomacy factions without players | boolean | false |
Required HP for changing relationships for a killed object - changes state relationships when killed an entity HP >= this parameter value | 1-100000000000 | 300 |
Required HP for changing relationships for a mined object - changes state relationships when mined an object HP >= this parameter value | 0-100000000000 | 300 |
Required HP for changing relationships for damage to an object - changes state relationships when damage to the object HP >= this parameter value (happens with low probability) | 1-100000000000 | 300 |
Allow players mine objects from allied factions | boolean | false |
Auto-diplomacy when dealing damage - checks damage and changes relationships between factions | boolean | true |
Diplomatic privilege - which players are able to change teams diplomatic stance towards other teams. All players: Every player on the team. Team leader: The connected player who has been on the team longest. | ["all players", "team leader"] | all players |
Building Prohibition Radius - you can't build near enemies within this radius | 0-25 | 3 |
Startup
Description | Parameters | (Default) |
---|---|---|
Hide all object markers on map | boolean | false |
HP of rocket silo - to change HP of rocket silo | 1-10000000000 | 50000 |
Count science pack for the technology of tanks | 1-10000000000 | 1000 |
Count science pack for the technology of power armor MK2 | 1-10000000000 | 1000 |
Count science pack for the technology of uranium ammo | 1-10000000000 | 1800 |
Future plans
- Diplomatic request queue
- Short demonstration video
- Add in "diplomacy" blacklist for factions and scenarios, which will contain factions/players
- Add in "balanced evolution factor" blacklist for scenarios, which will contain the factions
- Mod settings the map transform in GUI of the game
- Faction menu
- Add GUI to view the relationship between each other's factions
Found an Issue?
Please report any issues or a mistake in the documentation, you can help us by submitting an issue to our GitLab Repository or on mods.factorio.com or on forums.factorio.com.
Want a Feature?
You can request a new feature by submitting an issue to our GitLab Repository or on mods.factorio.com or on forums.factorio.com.
Special thanks
- Plov - tester