Found 3047 mods
55 minutes ago
0.16
32

End

Simply extends ending.
3 hours ago
0.16
7

Resource spawning ingame

by OwnlyMe
Allows you to spawn modded resources at random locations, no more starting over after installing a mod with custom resources. Enter 'spawn resource' to open the gui.
3 hours ago
0.16
845

Transformers

by OwnlyMe
Adds transformators for better control over the power grid
5 hours ago
0.16
187

Big-Monsters

Be prepared for the big monsters from this planet!
5 hours ago
0.16
624

Texugo TA Miners

Big Miners inspired on Total Annihilation metal extractors models, adds 3 tiers of massive miners that can mine entire ore spawns. Last update: Russian, Polish translations and Optimized Graphics.
5 hours ago
0.16
1365

X100_assembler

this mod adds an Assembly machine with a speed of 4x and a chip production speed of 100x
8 hours ago
0.16
102

Power Combinator

Adds a combinator capable of replacing several combinators
8 hours ago
0.16
54
11 hours ago
0.16
19

Logistic Carts

by dorfl
Carts (mini cars) carry items around a network of painted paths.
16 hours ago
0.16
2110

Battery recolor

by Gergely
A mod that changes the battery design to be the old one with a variety of colors to choose from. You can set the vanilla battery's look to the old design with one of the following colors: {copper, yellow, chartreuse, green, springgreen, cyan, lightblue, blue, purple, magenta, pink, red, white} You can also add these as separate items in order to compare them.
16 hours ago
0.16
19

Cursed Exp

by L0771
Adds experience, talents and blood handling to Factorio.
16 hours ago
0.16
895

Creative mode scenario

by Gergely
A scenario with a supply of simple tools for complete control over the game. You can set your force's bonuses, have an unlimited supply of items, and enable some useful inventory management algorithms. Great for testing and blueprinting setups. Should work with other mods. Make sure to read the mod description otherwise you will have no idea what each button does.
16 hours ago
0.16
1256

DyWorld

by Dysoch
DyWorld, the successor of DyTech. Adding new systems, items, fluids, machines and enemies!!!! The Material System gives items like pipes and transport a real life feeling (metal property specific capacity/speed/range) and the Metallurgic System gives a new way to smelt ores. The Attribute System governs you! This means whatever you do, you get stronger from it!
16 hours ago
0.15 - 0.16
6869

giga_power

Boiler powered by fuel to make electric power 1GW
18 hours ago
0.16
48

Warehousing Mod

Store all the things! Warehousing provides high capacity storage buildings, including logistic network versions.
19 hours ago
0.14 - 0.16
160280

Train Scaling

Train stations that will construct and deconstruct copies of a configured template train for other stations
23 hours ago
0.16
179

[Z] Adventure [WIP]

As you expand your base or simply explore the surface of Nauvis, you will find abandoned constructions left behind by someone else, among those will be storages with useful resources, deserted production lines, as well as whole complexes for mass production of various parts.
23 hours ago
0.16
287

Logiquipment

by dorfl
Grid equipment to restock the car trunk from the logistic network.
a day ago
0.16
45

Bio Industries

Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.
a day ago
0.14 - 0.16
148136