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Build with MMB to configure an entity before it starts working. Also allows copy pipetting with Alt + Q, as well as copying entity settings while building.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A fork of warped_jack's Only Nauvis mod with focus on building unique space platforms. Instead of traveling to new planets to exploit their resources, fly into their shattered remains to harvest chunks and bring them back to Nauvis. Each planet's asteroid field has a new challenge.
Large total conversion mods.
Tweaks various aircraft stats from the Aircraft mod and recolours the Flying Fortress. (Only partially compatible with AAI!)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Clones the underground belts, useful for belt braiding. Up for the "No Long-handed Inserter Challenge"?
Small changes concerning balance, gameplay, or graphics.
Galactic Market turns your factory into an economy. Sell items, fluids, and surplus power for shared ISK, restock supplies through request-driven Market Terminals and personal logistics, and fund research with real industrial output. It adds a money layer on top of normal Factorio automation, so progress depends not just on science, but on keeping the whole base profitable.
Mods introducing new content into the game.
Multiplies all recipe ingredients by a custom amount up to a max of 1000x.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Mods introducing new content into the game.
Adds a mortar turret to Factorio with long-range area bombardment and two shell types. The standard mortar shell deals heavy direct explosive damage and is best for raw firepower. The poison shell creates a toxic cloud that applies damage over time and briefly confuses enemies, causing affected biters and spitters to attack their own side before returning to normal. Both shell types are designed to complement each other, encouraging a mix of crowd control and burst damage in defense.
Mods introducing new content into the game.
Makes water a finite resource. Uses a depth map: each water tile has a depth based on its type. Pumps drain lakes; depleted tiles become land. Refill with outfall pipes and rain
Small changes concerning balance, gameplay, or graphics.
An overhaul to Factorio's ore processing while maintaining its style and simplicity. Works with quality ores. Now compatible and balanced around Space Age, AAI and Krastorio 2. (Inspired from Minecraft's Mekanism mod.)
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Allows you to connect underground conveyor belts in any way using the linked-belt entity.
Mods introducing new content into the game.
Extends the gameplay on Aquilo, Paracelsin, Secretas and Frozeta. Creates more connections between the planets in this region, and adds a few new technologies to them. Secretas is now also playable, can be landed on.
Mods introducing new content into the game.
Mods introducing new content into the game.
Your factory's workers can fight back. Deploy soldiers, gunners, and vehicle crews as turrets — using the game's own character and vehicle graphics, no custom art required.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds recipes to the foundry that uses lava for stone related products. You can optionally melting stone back to lava.
Mods introducing new content into the game.
This liquid recycler is the counterpart to Fulgoras solid recycler. Gives out 25% of fluid ingredients by squeezing the item really hard. Has a balanced mode with curated recipes and an unbalanced mode to go ham.
Mods introducing new content into the game.