Found 2809 mods

Explosive Excavation

by GotLag
Use explosives to create water
an hour ago
0.13 - 0.18
46219

More Minimap Autohide

by kubiixx
Hides the minimap when hovering over certain entities so that the side-panel doesn't disappear off the edge of the screen.
an hour ago
0.17 - 0.18
5405

Creative Mod

by jodli
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...
2 hours ago
0.17 - 0.18
52651

Copy Assembler Pipe Direction

Pasting a recipe to an assembler copies the source assembler's direction.
2 hours ago
0.15 - 0.18
9672
3 hours ago
0.17 - 0.18
17

Petrochem Plus 0.17 Redux

More chemicals to make angel's petrochem even more of a hell.
4 hours ago
0.17 - 0.18
8859

Russian locale for some mods 2

Очередной русификатор для нескольких модов. Только дополнение строк, отсутствующих на дату выпуска. Mod owners and contributors are welcome to integrate the missing localizations into the proper mods.
4 hours ago
0.17 - 0.18
3457

NiceFill

by staviq
Landfill has the same texture as the surrounding tiles, instead of the default grass.
4 hours ago
0.16 - 0.18
26935

Pump Anywhere

Pump anywhere allows offshore pumps to be placed anywhere. This allows the creation of water well pumps without the use of landfill.
4 hours ago
0.17 - 0.18
18

Logistic Request Manager

by Goalie
Allows you to save and switch between custom personal logistic presets, as well as request blueprints.
5 hours ago
0.17 - 0.18
1170

Quickbar Templates

Import and export quickbar filters as blueprints. Set a default template that will be applied when you start a new game.
5 hours ago
0.17 - 0.18
133

Cursor Upgrade Carousel

Shift+scroll to quickly access an item's upgrades or downgrades. If you do not have the item, the ghost cursor will be used instead (100% not cheaty!). Should be compatible with all mods out of the box, assuming they correctly defined their entities' upgrades. Users can also define their own custom upgrade paths in the mod settings.
5 hours ago
0.17 - 0.18
729

Burner Leech

Burner Inserters can take fuel from any entity (ie. furnaces)
5 hours ago
0.17 - 0.18
5588

More Module Slots

Add more module slots to anything that can currently accept them, and sometimes, some that dont.
6 hours ago
0.17 - 0.18
1755

MadClown01's Science

Adds many science options to AngelBob games - a Research Facility for generation of science packs from fluids & power, a Particle Accelerator for endgame generation from power alone, and diverse alternative science pack recipes.
6 hours ago
0.16 - 0.18
20468

Assembler Pipe Passthrough

Adds more pipe connections to allow assemblers to pass through fluids, like electric miners.
6 hours ago
0.17 - 0.18
5408

Tapeline

Allows the measurement of distances using a tilegrid. Can be used as a tape measure, or to create clean temporary surfaces to do work on. Subgrids can be created every X tiles, or split the overall selection into equal parts.
6 hours ago
0.17 - 0.18
12693

MadClown01's Processing

- Sand sluicing for platinum, chrome, gold etc featuring original graphics - Uranium processing chain, in the style of Angel's Smelting - Phosphorus processing to fertilizer, (crafting base for phosphorus munitions) - Garden mutation from other types of gardens, using radioactive material - Mercury filtering from thermal water - Neurotoxin production - Catalytic electrolysis & air filtering to generate large amounts of oxygen, hydrogen and nitrogen -Osmium smelting -Depleted uranium smelting -Advanced Centrifuging
6 hours ago
0.16 - 0.18
29407

MadClown01's Extended AngelBob Minerals

Brings many new ores & minerals to games with Angel's Refining and Bob's Ores active.
6 hours ago
0.16 - 0.18
22811