Recently updated mods

Lead

by brevven

Adds lead ore and plates to the base game as an early game resource. Lead is used in ammunition, pipes, batteries and a few other places. Compatible with RSO, Krastorio 2, Space Exploration and other mods. With graphics by snouz.

a minute ago
1.1
7623

Discovery Tree


Hides technologies until the prerequisites are researched, for a greater sense of discovery. Best with mods you don't know yet!

32 minutes ago
1.1
548

Speedy Trains


Increase Locomotive and Wagon max speed. Increases Locomotive power consumption (To reach those speeds)

50 minutes ago
0.17 - 1.1
1579

ZwerOxotnik's extendable library with 11 addons [zk-lib][WIP]


Added mutable addons. You can turn on/off added addons (aka mods) without restarting Factorio Provides, combines, packages libraries, utilities for (new) mods and to the game as tools/features (UI isn't ready yet). I'll add a universal command widget in the next major update Also, supports auto-generated mods and has modified event listener and I consider to provide other extra light files/things for mods.

an hour ago
0.17 - 1.1
7140

Diplomacy


Adds advanced diplomacy system, diplomatic requests, needful commands, auto-diplomacy, customizable protection from theft of electricity, custom balance settings, building prohibition radius near enemy and integration with chat mod, etc etc. Has compatibility with any PvP scenario. High performance with the system. + 33 locales

an hour ago
0.16 - 1.1
11118

Teams


Adds switchable commands etc for teams (forces) + 🇷🇺 locale

an hour ago
0.14 - 1.1
925

Custom commands template v0.2.1


Don't use it as a standard mod. This template for mod developers to simplify filtering of commands and gives ability to turn on/off commands via map settings. See readme.md

2 hours ago
1.1
17

Flow Control for Bob's Logistics


Extends Flow Control to Bob's Logistics pipes Supports AngelBob Supports Artisanal Reskins

3 hours ago
1.1
1859

5Dim's mod - New Compatibility

by McGuten

Compatibility mods for 5dim's mod This mod add compatibility with other mods Actual compatibility: - Krastorio 2 - Space Exploration - Bob's mods - Cargo Ships - Bob inserters - AAI Industry - And more!

5 hours ago
1.1
4725

Space Exploration


Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv

6 hours ago
0.17 - 1.1
616607

5Dim's mod - Bot Recaller

by McGuten

Utility mod to help recall/collect bots within a network.

6 hours ago
0.15 - 1.1
89728

Recursive Blueprints

by DaveMcW

Automate blueprints to build a self-expanding factory.

6 hours ago
0.13 - 1.1
69251

Spidertron Enhancements


Some simple features to make your life easier whilst using a spidertron: - Enter a vehicle without leaving your spidertron - Quickly toggle between engineer and spidertron - Use spidertron remote pathfinder to navigate around lakes - Automatically sort spidertron inventories - Pipette remotes from inventory by hovering over spidertrons - Directly open the inventory of a vehicle that you are currently driving

7 hours ago
1.0 - 1.1
7552

Combat mechanics overhaul


Overhauls certain combat mechanics. Walls block most enemy projectiles such as spitters and enemy shotgun shells. Your projectiles can still go over your own walls. Units and structures are assigned the appropriate biological/mechanical and flying/ground-unit/ground-static tags so that can be affected by or immune to certain effects. Has multiple mod options including things like flying units and vehicles to not be affected by acid pools on the ground.

8 hours ago
1.1
38279

Space Exploration Postprocess (Required)


[REQUIRED] Required for Space Exploration. Contains some important code that must run after other mods and a few bare-bones compatibility patches. Other listed mods are not requirements or suggestions, it is to control mod load order. This arrangement allows other mods to specify Space Exploration as a dependency without causing a dependency loop if they are already specified here. If you are a mod maker and want to control the compatibility with your mod do not add this mod as a dependency, add the base Space Exploration mod instead and if changes made here are incompatible they can be removed.

8 hours ago
0.17 - 1.1
322689

Advanced Artillery Remotes Continued

by azaghal

Adds two Advanced Artillery Remotes to the game. Artillery Cluster Remote finds nearby spawners and worms and lays down a carpet of artillery flares. Artillery Discovery Remote spawns flares in an arc to assist in discovering new chunks.

9 hours ago
1.1
9

Ticking Time Bomb

by jeff.s

Adds a ticking time bomb, which you can place and run away to destroy things on a delay. More exciting and cinematic than shooting it from a cowardly distance via rocket launcher.

9 hours ago
1.1
20

APM bob's extra compability

by ldinc

Rework APM recipies with bob's mods. WIP Testing release

10 hours ago
1.1
44

Photosynthesis Absorbs Carbon


One stop shop for configuring the BioTech mod. Adds many configuration options to tweak the BioTech mod's attributes.

11 hours ago
0.18 - 1.1
115

Scrapper's Delight


Adds very basic early equipment for use in armors which have equipment grids well before most good equipment is researched, such as those in quick start mods.

11 hours ago
0.18 - 1.1
149