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Compatibility and progression-hardening layer for the maintained Omnimods, Bob's, and Angel's suites on Space Age, now with PlanetsLib / alternate-start / large planet-pack support.
Small changes concerning balance, gameplay, or graphics.
This is a balancing mod for PvP. The base game's combat is well designed to make battling biters balanced. The player always has longer range while the biters are faster. This mod balances the player's tools against themselves and simplifies building the factory.
Small changes concerning balance, gameplay, or graphics.
Fair input, useful output: mall, factory, logistics, and mod-content package recipes for players who still build the belts themselves.
Mods introducing new content into the game.
This mod adds compatibility for Krastorio 2 Spaced Out and Cubium.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod doesn't do anything by itself. You need to install ruin-set mods or no ruin will be spawned. It then can spawn randomly choosen ruins in the world. These ruins are destroyed fragments of bases, forts, small oases, and more. (Now co-authored with roland77)
Mods introducing new content into the game.
First public alpha. Play as the swarm. Grow organs, spread creep, harvest living resources, digest biomass, mutate, and command brood.
Large total conversion mods.
This mod is an expansion for Warptorio 3 (No Space Age). More resources, enemies and challenges. Fight alongside a loyal robotic companion. DON'T PANIC!
Scenarios, maps, and puzzles.
Realistic ruins and crash sites, updated to Factorio 2.0
Mods introducing new content into the game.
Generates ruin files for 'Abandoned Ruins - Updated' from setups selected in-game. (Now co-authored with roland77)
Mods introducing new content into the game.
Adds a Base ruin set to 'Abandoned Ruins' (Now co-authored with roland77)
Mods introducing new content into the game.
Makes various graphical and localization changes to improve the immersion of Nullius. Electric-style furnaces, properly colored wire poles, Factoriopedia edits, and various graphical, animation, and sound edits for buildings.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Made this for bob's greenhouses. I didn't like how there was no easy way to automate rails on any planet other than nauvis. Keeps Bob's wood rail recipe as the default. Adds the vanilla recipe (1 iron stick + 1 stone + 1 steel) as an alternate, unlocked with the Elevated Rails technology.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Tachigami Itsuki Modpack for Space Age, Bob's and Angel's. ΠΠΎΠ»Π½Π°Ρ ΠΈΠ½ΡΠ΅Π³ΡΠ°ΡΠΈΡ Space Age Ρ ΠΌΠΎΠ΄Π°ΠΌΠΈ Angel's ΠΈ Bob's. ΠΠ΄ΠΈΠ½ΡΠΉ Π±Π°Π»Π°Π½Ρ, Π½ΠΎΠ²ΡΠ΅: ΡΡΡΠ½ΠΎΡΡΠΈ, ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ, ΠΆΠΈΠ΄ΠΊΠΎΡΡΠΈ, ΡΠ΅ΡΠ΅ΠΏΡΡ ΠΈ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ, Π° ΡΠ°ΠΊΠΆΠ΅ ΠΎΠ±Π½ΠΎΠ²Π»ΡΠ½Π½ΡΠ΅ ΠΈΠΊΠΎΠ½ΠΊΠΈ. Seamless integration of Space Age with Angel's & Bob's mods. Unified balance, new entities, items, fluids, recipes, and technologies, plus updated icons.
Collections of mods with tweaks to make them work together.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Add the circular collider lab, a powerful endgame upgrade for the lab. Unlocked on aquilo, you can use it on every surface, even in space!
Mods introducing new content into the game.
A collection of personal tweaks and patches for Krastorio 2: Spaced Out and other mods.
Small changes concerning balance, gameplay, or graphics.