Found 2014 mods

异星工厂模组汉化文本库

by aspd199
异星工厂模组汉化文本库 This is the zh-CN locale library, other languages do not need to install and use this MOD!
5 hours ago
0.16
17684

Score Extended (new rocket score window)

Extension to original rocket score window. Display number of rockets and averages. Autohide the window after a delay. Autolaunch option. Rocket combinators.
7 hours ago
0.13 - 0.16
14921

Omnipermute

Let's you shift the outputs of fluids on recipes and buildings to make better designs. This involves ALL premutations of ANY recipe and output/input.
11 hours ago
0.16
1946

Crafting Efficiency

Adds technologies to increase the gain of wastefull and expensive processes, such as copper cable, steel, gears, circuits, and engines. Requires omniLib which enables dynamic recipe generation and auto-updating entities in world with newer recipes. Works on items even if mods change their recipes. v0.11 also adds option to increase science pack yield for vanilla and some modded science packs. also a ton of customization options.
a day ago
0.16
1606

MSP - 30 new Science Packs

Play with 30 new science packs and a new technology tree (if omniLib enabled) that adds efficiency tech to the various science packs. This mod is not an extension to lovely_santa's mod by a similar name. It adds 30 science packs but they are all pretty inexpensive. A TON of customization exists for the mod and individual packs can be disabled. Mod integration engine designed to add pack types to entire tech tree (only applies to technology that can be traced back to vanilla tech). Optional inclusion of omniLib enables new tech tree that unlocks various levels of efficiency tiers for each pack that will auto-update machines when research completes.
a day ago
0.16
6901

Actual Craft Time

Display actual craft times for assemblers, furnaces and rocket silo
a day ago
0.16
4583

Logistic Request Hinter

by Delzur
Tells you whether or not your logistic requests can be fulfilled. An orange background indicates a request that is going to be fulfilled, a red background indicates that items are missing from the network. Special thanks to Bilka and TheStaplergun for the tips and to Gangsir for his wiki tutorial on modding
a day ago
0.16
286

Terran Starcraft Music

by Krell
Adds the three Terran themes from SC1 to Factorio
a day ago
0.16
33

Fluid World

by Whouser
Converts almost every item into fluid
2 days ago
0.16
155

Early Construction

Adds single use early game construction robots to greatly improve the quality of life of base building. Uses the standard Factorio portable roboport mechanics. Inspired by Nanobots.
2 days ago
0.16
40

Sea Block

No ore patches, expand from a small island. Also install the 'Sea Block Pack' mod and all dependencies for a more complete modpack.
2 days ago
0.14 - 0.16
60104

Fish and Wildlife

Adds regrowing trees and respawning fish.
2 days ago
0.15 - 0.16
3311

Toxic Pollution

Now pollution will damage player without armor. Fork Deadly Pollution
2 days ago
0.16
12

Picker Pipe Tools

Adds tools to make fluid handling with pipes much better. -Orphan finder -Pipe cleaner (In Blueprint Menu) -Underground Pipe Highlighter Press <CTRL SHIFT P>(press again to toggle off) - Pipe Highlighter Verify connections by hovering over pipes. (Configurable in mod settings) -Pipe clamps Press <ROTATE> pipes, or use tool from Blueprint Menu (Like flow control but automatic) -Auto clamps (close proximity pipe laying without pipes connecting) toggle with /autoclamp or <CTRL SHIFT C> [Check mod startup settings for disabling certain parts of mod if you want QoL only]
2 days ago
0.16
571

Colonial Charter

by zinovic
After fixing that dent you got after crashlanding on this planet. You finally realise what the mission was: establish a colonial outpost and exploit its resources for the benefit of your people.
2 days ago
0.16
63

Conducting Belt

This belt is conducter for electricity
3 days ago
0.16
373

PyBlock (Alpha)

Pymod edition of a Sea Block style game
3 days ago
0.16
85

Sandro's fixes

Sorts and organizes the crafting menu and fixes some locals to be more consistent. Currently support for ExtendedAngel, Angel's Bio Processing, Avatars, Bob's Gems from Bob's Metals, Chemicals and Intermediates and Taterjr Space Station.
3 days ago
0.16
867

PXL

Change the graphics to pixalated
3 days ago
0.16
92

ScienceCostTweaker Mod (mexmer)

by mexmer
Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted 0.16 version
3 days ago
0.16
28550