Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Experimental mod adding some (epic) mix of techno music tracks cut in samples to make a Dj robot in game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds technology that unlocks recipes with increased yield and consumption. This helps save UPS by reducing the number of machines.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
To Infinity and Beyond! Compatibility mod with EI over SE. Play EI on ground, gather resources sending mining satellites, build spaceship, and set sail to the galaxy progressing with Space Exploration.
Collections of mods with tweaks to make them work together.
Unlock AAI loaders alongside the corresponding belt tiers.
Small changes concerning balance, gameplay, or graphics.
Extraction de la partie Teleporteur de mon mod RitnTeleportation. Quelques améliorations en suppléments. Extraction of the Teleport feature from my RitnTeleportation mod. With added improvements. "ça t'emmène du point A à un point... attends, mais où est-ce que je suis ?" "it takes you from point A to point... wait, where am I?"
Mods introducing new content into the game.
Large total conversion mods.
Mods introducing new content into the game.
An automated Spidertron; has the ability to move, set logistic requests, construct, deconstruct, repair and upgrade entities/blueprints of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
o sitelen ni: /sitelen toki sitelen pona: https://sona.pona.la/wiki/sitelen_pona/en toki pona: https://tokipona.org Font source: https://github.com/kreativekorp/sitelen-seli-kiwen/tree/main More features will be added later
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Smart Hand Craft: one immediately, five divided, 1:2:4:8:16 divided if a lots. Additional: auto pole, wall, barrel, bullet, radar and ship space.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds in some stuff such as wind turbines, tree planters and air filters to make your factory a bit more eco-friendly ^_^
Mods introducing new content into the game.
Adds a tier of heat engine which is efficient based off mod from Adiking03 and HPP
Mods introducing new content into the game.
Compresses resources to allow for massively bulk storage. This will eventually look like type specific warehouses without an insertion performance penalty. icons created by Freepik - JunGSa
Mods introducing new content into the game.
Carts (mini cars) carry items around a network of painted paths. Original mod by dorfl. Fork by SingletonFactory. This fork of fork by DE_Schmitt. Compatibility with Nanobots added.
Mods introducing new content into the game.
Crafting machines use burnable fuel and better fuels provide productivity bonuses instead of modules
Mods introducing new content into the game.