The wonderful mod Logistic Carts was incompatible with Nanobots mod. Thus I added the compatibility now and released this version. I only added/edited a few lines of code. So all credits still go to the original mod authors of https://mods.factorio.com/mod/logicarts and author of the fork https://mods.factorio.com/mod/logicarts2
How does it work? Please find details/documentation in the linked original mods.
To make it short: See the screenshot.
- You place green arrow tiles on the ground, place a logicart on one of the green arrows, put some fuel in the logicart (for example coal) and then the logicart will follow the path.
- Using white arrows means just drive ahead even without arrows afterwards.
- Using green arrows means only drive as long as you have an arrow directly below the cart.
- Using loading/unloading tiles tells the cart to load/unload to/from filtered trunk slots in the logicart.
- You can create a switch by placing a sticker on the green arrow and telling the sticker any factorio item (for example a "rail" item like in the screenshot).
- The logicart will use the new direction of the green arrow with a sticker only if the logicart has at least one item of the sticker item on board in its trunk.
- Be careful! Logicarts kill you when you stand in there way for a few seconds. But after getting hurt you still have the chance to go out of the way.
- There is much more to discover in the wonderful logicarts mod. (Again: Its not mine. I just added compatibility for nanobots.)
Known issues:
- Do not place a white arrow below a tunnel entrance (otherwise there will be an error)
- Using any cart speed other than the default value (10) may lead to unexpected errors
Links
Part of https://mods.factorio.com/mod/schmitts-modpack
Discuss
Here or on discord https://discord.gg/jqq98wws