Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.
Mods introducing new content into the game.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Entities which interact with the circuit network.
Please report bugs and suggestions on Discord: https://discord.gg/ymjUVMv
Lost
posted by
psychohamster
5 years ago
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2
last message by
psychohamster
5 years ago
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Awesome mod.
posted by
Autinger
5 years ago
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1
last message by
Earendel
5 years ago
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AAI Infantry?
posted by
brokenshakles
5 years ago
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2
last message by
Earendel
5 years ago
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AAI PVP bugs
posted by
Lestie198
5 years ago
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3
last message by
Earendel
5 years ago
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Stop signal?
posted by
jacorem
5 years ago
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1
last message by
Earendel
5 years ago
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Changes Engine Recipe (Hand craftable, shorter craft time)
posted by
yvanaquino
5 years ago
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0
last message by
yvanaquino
5 years ago
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construct interrupted by enemy forces
posted by
DarkNova
6 years ago
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38
last message by
AlbyNexus
5 years ago
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Error loading mods
posted by
mcgohenn
5 years ago
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3
last message by
Earendel
5 years ago
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I can't delete AAI vehicles after uninstalling the mod
posted by
FuckignRuby
5 years ago
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0
last message by
FuckignRuby
5 years ago
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Problem with Grids
posted by
jplego
5 years ago
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0
last message by
jplego
5 years ago
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Error (after uninstal other mods?)
posted by
badbeachboy
5 years ago
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1
last message by
badbeachboy
5 years ago
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Add compatibility with HeavyTank 2 ° Gen
posted by
krivougolnik
6 years ago
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9
last message by
pvl50
5 years ago
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Weapons conflict with Heavy Tank Mod
posted by
Stefanthegrey
5 years ago
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0
last message by
Stefanthegrey
5 years ago
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Make vehicles take from Depots
posted by
Shanepro
6 years ago
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0
last message by
Shanepro
6 years ago
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Saving and Loading problem
posted by
tanuki_san
6 years ago
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1
last message by
Earendel
6 years ago
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Problem with Hauler
posted by
wiatrartur1
6 years ago
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0
last message by
wiatrartur1
6 years ago
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Deep core Mining compatability
posted by
Sunbutt
6 years ago
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0
last message by
Sunbutt
6 years ago
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Has the UPS hit gotten any better since Nilaus did his big AB+AAI series with these mods?
posted by
npuldon
6 years ago
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3
last message by
Earendel
6 years ago
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Why depot container is visually smaller by Y-dimension than actual size box?
posted by
saaadel
7 years ago
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1
last message by
Earendel
6 years ago
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Bug with Autofill
posted by
eberkain
7 years ago
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1
last message by
Earendel
6 years ago
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Vehicle programming / wiring - one question.
posted by
TheBlackSun
7 years ago
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4
last message by
Earendel
6 years ago
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Depotsand stuff
posted by
redduck12
6 years ago
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1
last message by
Earendel
6 years ago
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Vanilla Tank no longer has coaxial machine gun?
posted by
sciman314
7 years ago
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3
last message by
Earendel
6 years ago
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player color
posted by
iccor56
6 years ago
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1
last message by
Earendel
6 years ago
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Can't load Programmable Vehicles (all your other mods work fine, picture in the thread)
posted by
Seeeno
6 years ago
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4
last message by
Earendel
6 years ago
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Feature: Follow <ID> + X, Y offset
posted by
mrvn
7 years ago
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3
last message by
Earendel
6 years ago
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Base dependence issue
posted by
FactoryDoge
6 years ago
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1
last message by
Earendel
6 years ago
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Randomly time error
posted by
Dangier2000
6 years ago
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1
last message by
Earendel
6 years ago
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Seems recipes is OP
posted by
ReasonX
6 years ago
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1
last message by
Earendel
6 years ago
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How can I automate a system using Planes and Vehicles?
posted by
Pinicio
6 years ago
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1
last message by
Earendel
6 years ago
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Vehicle, biter and spawner disappearing
posted by
Awee
6 years ago
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1
last message by
Earendel
6 years ago
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[Feature Request] Allow Remote Control To Work in Map Mode
posted by
mikeloeven
6 years ago
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1
last message by
Earendel
6 years ago
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CP consumption too high
posted by
krivougolnik
6 years ago
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2
last message by
Earendel
6 years ago
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Great mod set
posted by
Ricktor87
6 years ago
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0
last message by
Ricktor87
6 years ago
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AAI industries is not compatible with 0.15
posted by
Resident_Alien_Squasher
7 years ago
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1
last message by
mrvn
7 years ago
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Optimization
posted by
timothy
7 years ago
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1
last message by
Earendel
7 years ago
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Vanilla engine unit now takes 4s and is handcraftable
posted by
faraway9911
7 years ago
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1
last message by
Earendel
7 years ago
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[REQ] Super-simple miner go to ore, gather x-amount, then go to depot
posted by
swatti
7 years ago
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0
last message by
swatti
7 years ago
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All issues with AAI programmable vehicles solved!
posted by
Resident_Alien_Squasher
7 years ago
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1
last message by
Earendel
7 years ago
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The 3.15 version is for 0.14
posted by
Resident_Alien_Squasher
7 years ago
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1
last message by
Earendel
7 years ago
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First steps on this mod : right click do nothing
posted by
foxthib
7 years ago
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3
last message by
foxthib
7 years ago
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Error with wires / depot
posted by
shadoskill
7 years ago
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2
last message by
Earendel
7 years ago
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Cant change the quantity in the unit data terminal.
posted by
Havoc1248
7 years ago
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1
last message by
Earendel
7 years ago
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A request
posted by
Blacki89
7 years ago
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1
last message by
Earendel
7 years ago
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video please
posted by
chrissargeant
7 years ago
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4
last message by
Earendel
7 years ago
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Dsync issues
posted by
7dollarbill
7 years ago
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4
last message by
Earendel
7 years ago
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Remote Control Headset
posted by
akungandia86
7 years ago
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1
last message by
Earendel
7 years ago
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why i cant see that control tower?
posted by
nephilim91
7 years ago
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1
last message by
Earendel
7 years ago
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Yes, its released!
posted by
wildejackson
7 years ago
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13
last message by
reaper8891
7 years ago
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Could you make starting items craftable instead of given?
posted by
SquarelyCircle
7 years ago
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2
last message by
sciman314
7 years ago
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