AAI Programmable Vehicles


Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.

Content
11 months ago
0.14 - 1.1
167K
Transportation Logistics Circuit network

Please report bugs and suggestions on Discord: https://discord.gg/ymjUVMv

Discussions for this mod are disabled.

Lost

posted by psychohamster 5 years ago
General
2
last message by psychohamster 5 years ago

Awesome mod.

posted by Autinger 5 years ago
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1
last message by Earendel 5 years ago

AAI Infantry?

posted by brokenshakles 5 years ago
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2
last message by Earendel 5 years ago

AAI PVP bugs

posted by Lestie198 5 years ago
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3
last message by Earendel 5 years ago

Stop signal?

posted by jacorem 5 years ago
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1
last message by Earendel 5 years ago

Changes Engine Recipe (Hand craftable, shorter craft time)

posted by yvanaquino 5 years ago
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0
last message by yvanaquino 5 years ago

construct interrupted by enemy forces

posted by DarkNova 6 years ago
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38
last message by AlbyNexus 5 years ago

Error loading mods

posted by mcgohenn 5 years ago
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3
last message by Earendel 5 years ago

I can't delete AAI vehicles after uninstalling the mod

posted by FuckignRuby 5 years ago
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0
last message by FuckignRuby 5 years ago

Problem with Grids

posted by jplego 5 years ago
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0
last message by jplego 5 years ago

Error (after uninstal other mods?)

posted by badbeachboy 5 years ago
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1
last message by badbeachboy 5 years ago

Add compatibility with HeavyTank 2 ° Gen

posted by krivougolnik 6 years ago
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9
last message by pvl50 5 years ago

Weapons conflict with Heavy Tank Mod

posted by Stefanthegrey 5 years ago
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0
last message by Stefanthegrey 5 years ago

Make vehicles take from Depots

posted by Shanepro 6 years ago
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0
last message by Shanepro 6 years ago

Saving and Loading problem

posted by tanuki_san 6 years ago
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1
last message by Earendel 6 years ago

Problem with Hauler

posted by wiatrartur1 6 years ago
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0
last message by wiatrartur1 6 years ago

Deep core Mining compatability

posted by Sunbutt 6 years ago
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0
last message by Sunbutt 6 years ago

Has the UPS hit gotten any better since Nilaus did his big AB+AAI series with these mods?

posted by npuldon 6 years ago
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3
last message by Earendel 6 years ago

Why depot container is visually smaller by Y-dimension than actual size box?

posted by saaadel 7 years ago
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1
last message by Earendel 6 years ago

Bug with Autofill

posted by eberkain 7 years ago
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1
last message by Earendel 6 years ago

Vehicle programming / wiring - one question.

posted by TheBlackSun 7 years ago
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4
last message by Earendel 6 years ago

Depotsand stuff

posted by redduck12 6 years ago
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1
last message by Earendel 6 years ago

Vanilla Tank no longer has coaxial machine gun?

posted by sciman314 7 years ago
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3
last message by Earendel 6 years ago

player color

posted by iccor56 6 years ago
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1
last message by Earendel 6 years ago

Can't load Programmable Vehicles (all your other mods work fine, picture in the thread)

posted by Seeeno 6 years ago
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4
last message by Earendel 6 years ago

Feature: Follow <ID> + X, Y offset

posted by mrvn 7 years ago
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3
last message by Earendel 6 years ago

Base dependence issue

posted by FactoryDoge 6 years ago
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1
last message by Earendel 6 years ago

Randomly time error

posted by Dangier2000 6 years ago
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1
last message by Earendel 6 years ago

Seems recipes is OP

posted by ReasonX 6 years ago
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1
last message by Earendel 6 years ago

How can I automate a system using Planes and Vehicles?

posted by Pinicio 6 years ago
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1
last message by Earendel 6 years ago

Vehicle, biter and spawner disappearing

posted by Awee 6 years ago
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1
last message by Earendel 6 years ago

[Feature Request] Allow Remote Control To Work in Map Mode

posted by mikeloeven 6 years ago
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1
last message by Earendel 6 years ago

CP consumption too high

posted by krivougolnik 6 years ago
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2
last message by Earendel 6 years ago

Great mod set

posted by Ricktor87 6 years ago
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0
last message by Ricktor87 6 years ago

AAI industries is not compatible with 0.15

posted by Resident_Alien_Squasher 7 years ago
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1
last message by mrvn 7 years ago

Optimization

posted by timothy 7 years ago
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1
last message by Earendel 7 years ago

Vanilla engine unit now takes 4s and is handcraftable

posted by faraway9911 7 years ago
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1
last message by Earendel 7 years ago

[REQ] Super-simple miner go to ore, gather x-amount, then go to depot

posted by swatti 7 years ago
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0
last message by swatti 7 years ago

All issues with AAI programmable vehicles solved!

posted by Resident_Alien_Squasher 7 years ago
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1
last message by Earendel 7 years ago

The 3.15 version is for 0.14

posted by Resident_Alien_Squasher 7 years ago
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1
last message by Earendel 7 years ago

First steps on this mod : right click do nothing

posted by foxthib 7 years ago
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3
last message by foxthib 7 years ago

Error with wires / depot

posted by shadoskill 7 years ago
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2
last message by Earendel 7 years ago

Cant change the quantity in the unit data terminal.

posted by Havoc1248 7 years ago
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1
last message by Earendel 7 years ago

A request

posted by Blacki89 7 years ago
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1
last message by Earendel 7 years ago

video please

posted by chrissargeant 7 years ago
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4
last message by Earendel 7 years ago

Dsync issues

posted by 7dollarbill 7 years ago
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4
last message by Earendel 7 years ago

Remote Control Headset

posted by akungandia86 7 years ago
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1
last message by Earendel 7 years ago

why i cant see that control tower?

posted by nephilim91 7 years ago
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1
last message by Earendel 7 years ago

Yes, its released!

posted by wildejackson 7 years ago
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13
last message by reaper8891 7 years ago

Could you make starting items craftable instead of given?

posted by SquarelyCircle 7 years ago
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2
last message by sciman314 7 years ago