Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.
Mods introducing new content into the game.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Entities which interact with the circuit network.
Please report bugs and suggestions on Discord: https://discord.gg/ymjUVMv
disable to building in near the enemies
posted by
tanuki_san
7 years ago
|
Ideas & suggestions |
5
last message by
SounLee
5 years ago
|
setting manual paths
posted by
LordofEbola
5 years ago
|
Ideas & suggestions |
0
last message by
LordofEbola
5 years ago
|
Vehicals with multiple weapons?
posted by
Rawrfisher
5 years ago
|
Ideas & suggestions |
0
last message by
Rawrfisher
5 years ago
|
Vehicle Collision Settings
posted by
candysnakes
5 years ago
|
Ideas & suggestions |
0
last message by
candysnakes
5 years ago
|
Name Paths and path delete
posted by
CrispyOMNOMS
6 years ago
|
Ideas & suggestions |
1
last message by
Earendel
6 years ago
|
Vehicle Pathing thoughts.
posted by
Runac
7 years ago
|
Ideas & suggestions |
3
last message by
Earendel
6 years ago
|
Programmable Ships
posted by
Spook2U
7 years ago
|
Ideas & suggestions |
1
last message by
Earendel
6 years ago
|
Some ideas to make this mod even greater
posted by
jinsediaoying
6 years ago
|
Ideas & suggestions |
9
last message by
Earendel
6 years ago
|
Suggestion for how the multiple weapons problem could be dealt with
posted by
Xander_Ein
6 years ago
|
Ideas & suggestions |
1
last message by
Earendel
6 years ago
|
Update dependencies.
posted by
nickelob_ultra
6 years ago
|
Ideas & suggestions |
1
last message by
Earendel
6 years ago
|
add bob grid to aai vehicle
posted by
ShinoHarvest
6 years ago
|
Ideas & suggestions |
1
last message by
Earendel
6 years ago
|
Feature: Mark vehicle with icons
posted by
mrvn
7 years ago
|
Ideas & suggestions |
0
last message by
mrvn
7 years ago
|
Feature: Chunk scanner
posted by
mrvn
7 years ago
|
Ideas & suggestions |
0
last message by
mrvn
7 years ago
|
"Lighter" version
posted by
MrSilver2510
7 years ago
|
Ideas & suggestions |
0
last message by
MrSilver2510
7 years ago
|
Garage!!! =)
posted by
Vicirga
7 years ago
|
Ideas & suggestions |
0
last message by
Vicirga
7 years ago
|
The new ID
posted by
GnX_CM
7 years ago
|
Ideas & suggestions |
0
last message by
GnX_CM
7 years ago
|
Allow angle to be a tile scanner option.
posted by
Asonael
7 years ago
|
Ideas & suggestions |
0
last message by
Asonael
7 years ago
|
Make this a Modpack???
posted by
ComicNinjaz
7 years ago
|
Ideas & suggestions |
0
last message by
ComicNinjaz
7 years ago
|
Possible Biter AI replacement - Rampant AI (by Veden)?
posted by
arides
7 years ago
|
Ideas & suggestions |
4
last message by
Earendel
7 years ago
|
Allow hauler to bring ammo/fuel to tanks
posted by
Nihilivin
7 years ago
|
Ideas & suggestions |
1
last message by
Earendel
7 years ago
|
max_health = -1
posted by
M16
7 years ago
|
Ideas & suggestions |
2
last message by
M16
7 years ago
|
Make a video
posted by
acer1234
7 years ago
|
Ideas & suggestions |
4
last message by
Earendel
7 years ago
|
Vehicle Groups
posted by
Diver
7 years ago
|
Ideas & suggestions |
1
last message by
Earendel
7 years ago
|
Vehicle Full Signal? Total Cargo Signal?
posted by
StormTAG
7 years ago
|
Ideas & suggestions |
4
last message by
StormTAG
7 years ago
|