AAI Programmable Vehicles


Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.

Content
11 months ago
0.14 - 1.1
167K
Transportation Logistics Circuit network

i Possible Biter AI replacement - Rampant AI (by Veden)?

7 years ago

Hi! First off, your programmable vehicles are an absolute wonder!

Second - there might be a chance to improve the pathfinding ai. I'm currently playing with another mod - "Rampant AI" by Veden, which basically did a complete rewrite of the biter AI, pathing included.
Now, one of the fans of your mods has already asked Veden if he'd be willing to help enhance your mod as well - and it did't seem he was against the idea, it seemed like there were just some issues with the AAI mods licence.
Anyway, i'm leaving this here as a note that this is one of the possible routes.

7 years ago
(updated 7 years ago)

Is the conversation on the forums or private? If on the forums can you send me a link? It would be great to get improved pathfinding for the vehicles.

7 years ago

Hi, the conversation took place as an "idea/suggestion" on Rampant AI mod page. Link: https://mods.factorio.com/mods/Veden/Rampant/discussion/6628

7 years ago

Hi,

Yeah, it would be really nice. My defenses are just driving around for like 15min before finding the way through my walls (6 tiles width), by chance. And this causes my defenses to be not as efficient as I'd like

7 years ago

I ended up talking to Veden about it and without getting too technical, it's just wouldn't be useful. The best bet for a pathfinding improvement right now is this: https://forums.factorio.com/viewtopic.php?f=28&t=39896