Factorio and Conquer: Tiberian Dawn


Adds Tiberium ore that spreads - Harvest it, refine it, and convert it to power, weapons, and other ores. By Zillo7 (0.15), SAH4001 (0.16), Oktabyte (0.17), JamesFire and randomflyingtaco (0.17 update and 0.18+)

Content
a day ago
0.17 - 2.0
18.8K
Combat Environment Mining Manufacturing Power

You can reach me faster on the discord https://discord.gg/Vt3hsrR. I'll still respond here, but the issue will be resolved faster if you go through discord.

[Fixed] Error!

posted by LabsJ 2 years ago
Bugs
4
last message by LabsJ 2 years ago

[Added] Why Informatron Requirement?

posted by MSC 2 years ago
Ideas & suggestions
1
last message by randomflyingtaco 2 years ago

[Fixed] Tiberium Research Lab

posted by Regularity 2 years ago
Ideas & suggestions
2
last message by randomflyingtaco 2 years ago

Questions & Suggestions

posted by KaneVrex 2 years ago
Ideas & suggestions
0
last message by KaneVrex 2 years ago

Space Exploration effects?

posted by Regularity 2 years ago
General
2
last message by mystiana 2 years ago

Obelisk Inefficacy

posted by Regularity 2 years ago
Ideas & suggestions
0
last message by Regularity 2 years ago

[Fixed] Creative mode conflict?

posted by ErubianWarlord 2 years ago
Bugs
1
last message by randomflyingtaco 2 years ago

[Fixed] Handle on_force_created

posted by somethingtohide 2 years ago
Bugs
1
last message by randomflyingtaco 2 years ago

Simplified Chinese localization

posted by pht 2 years ago
General
3
last message by pht 2 years ago

[Fixed] Sonic Repulsor Field

posted by dvantreese 2 years ago
Bugs
2
last message by randomflyingtaco 2 years ago

[Fixed] Request to update Obeslisks-of-light compatibility

posted by Honktown 2 years ago
Ideas & suggestions
1
last message by randomflyingtaco 2 years ago

Silos needed?

posted by snakeanarchy 2 years ago
Ideas & suggestions
0
last message by snakeanarchy 2 years ago

Only based on Space Exploration and Krastorio 2

posted by Keysivi 2 years ago
General
2
last message by Keysivi 2 years ago

[Fixed] Error when loading mods

posted by Gunshat 3 years ago
Bugs
3
last message by randomflyingtaco 2 years ago

[Fixed] Error to Aquafarm after update of this mod

posted by snakeanarchy 2 years ago
Bugs
3
last message by Honktown 2 years ago

[Fixed] Error loading save with K2,SE

posted by drachenrachen 2 years ago
Bugs
4
last message by drachenrachen 2 years ago

Tiberium spread

posted by Junkers4690 2 years ago
General
1
last message by JamesFire 2 years ago

Enemies die to early

posted by YunruStellaria 3 years ago
General
5
last message by YunruStellaria 3 years ago

Incompatible with 248k

posted by Imca 3 years ago
General
1
last message by randomflyingtaco 3 years ago

Halve the height of the Obelisk's boundry

posted by YunruStellaria 3 years ago
Ideas & suggestions
0
last message by YunruStellaria 3 years ago

[Fixed] Bug whenever a Fluidic Powerpole gets eaten by tiberium

posted by Arathok 3 years ago
Bugs
1
last message by JamesFire 3 years ago

Unexplored growth

posted by dvantreese 3 years ago
Bugs
1
last message by JamesFire 3 years ago

Tiberium converting incompatible with Clowns Ore's

posted by KuroTerrorSquid 3 years ago
Bugs
3
last message by JamesFire 3 years ago

MARV with AAI Programmable Vehicles

posted by Anon_Ymous 3 years ago
General
1
last message by JamesFire 3 years ago

Suggestion: rebalance tiberium reactor stuff? :(

posted by Honktown 3 years ago
Ideas & suggestions
1
last message by Anon_Ymous 3 years ago

[Fixed] Function to add tiberium-basic-science and tiberium-science more easily

posted by Honktown 3 years ago
Ideas & suggestions
1
last message by randomflyingtaco 3 years ago

Praise The Omnikane

posted by SpacebladeofWTF 3 years ago
General
1
last message by JamesFire 3 years ago

Sonic Technology

posted by SouthRain 3 years ago
Ideas & suggestions
0
last message by SouthRain 3 years ago

Tiberium node graphics glitch

posted by stormcrow188 3 years ago
Bugs
0
last message by stormcrow188 3 years ago

DangOREous mod compatibility error

posted by watson272 3 years ago
Ideas & suggestions
0
last message by watson272 3 years ago

[Fixed] Tiberium Spread

posted by stormcrow188 3 years ago
Bugs
2
last message by stormcrow188 3 years ago

A few things i wish the mod had

posted by tigar 3 years ago
Ideas & suggestions
2
last message by randomflyingtaco 3 years ago

[Fixed] 1.1.14 Crash: Attempt to index field 'uranium-ore' (a nil value)

posted by Vigr 3 years ago
Bugs
1
last message by randomflyingtaco 3 years ago

[Fixed] In combination with some mods gives the error "must have the same collision mask"

posted by Farank338 3 years ago
Bugs
1
last message by randomflyingtaco 3 years ago

Sound issue with Obelisk and no power

posted by VoshkaVonBadMeow 3 years ago
Bugs
1
last message by randomflyingtaco 3 years ago

Space Exploration and Centrifuging

posted by CrazyAdept 3 years ago
Ideas & suggestions
2
last message by randomflyingtaco 3 years ago

[Fixed] Non-recoverable Error

posted by ArchieBeep 3 years ago
General
1
last message by randomflyingtaco 3 years ago

[Fixed] Py Petroleum Handling compatibility issue

posted by Ima 4 years ago
Bugs
2
last message by randomflyingtaco 3 years ago

[Fixed] Space Exploration Compatibility: Ore Separation creates Bio Science Packs

posted by Sethry 4 years ago
General
1
last message by randomflyingtaco 4 years ago

issue with electric resistance mod

posted by Mernom 4 years ago
Bugs
5
last message by JamesFire 4 years ago

[Fixed] Mining drills mine for 1 tick, even when disabled by wire\logi network

posted by Mernom 4 years ago
Bugs
3
last message by JamesFire 4 years ago

[Fixed] Tib spikes collision masks are weird

posted by Mernom 4 years ago
Bugs
2
last message by Mernom 4 years ago

[Fixed]Currently iincompatible with Space exploration

posted by spamcore 4 years ago
Bugs
2
last message by nosports 4 years ago

[Implemented] blue Tiberium

posted by Paingate 4 years ago
General
1
last message by JamesFire 4 years ago

[Not Implementing] Geothemal mod

posted by Airat9000 4 years ago
Bugs
8
last message by randomflyingtaco 4 years ago

[Fixed] Food Industry + Tiberium

posted by Zolf_HUN 4 years ago
Bugs
4
last message by Zolf_HUN 4 years ago

[Fixed] MARV can run over blossom trees

posted by Mernom 4 years ago
Bugs
3
last message by randomflyingtaco 4 years ago

[Fixed] Research not working with Angel's Industries (Technology overhaul)

posted by Nagua 4 years ago
Bugs
1
last message by randomflyingtaco 4 years ago

[Fixed] repulsor walls placed with beta branch don't connect well with walls placed...

posted by Mernom 4 years ago
Bugs
1
last message by randomflyingtaco 4 years ago

[Fixed] Spawned Tiberium does not update drills circuit signals

posted by Sethry 4 years ago
Bugs
3
last message by randomflyingtaco 4 years ago