Factorio and Conquer: Tiberian Dawn


Adds Tiberium ore that spreads - Harvest it, refine it, and convert it to power, weapons, and other ores. By Zillo7 (0.15), SAH4001 (0.16), Oktabyte (0.17), JamesFire and randomflyingtaco (0.17 update and 0.18+)

Content
a day ago
0.17 - 2.0
18.8K
Combat Environment Mining Manufacturing Power

g V2.0 Upgrade

2 months ago

Is there an update roadmap for 2.0 support?

my first thought was to request separate growth settings per planet, but in hindsight I think it is closer to the source material to have it consistent across all planets.

2 months ago

The plan for the DLC is:
1.1.30 being released tomorrow with the last couple of features that have been missing from 1.1
2.0.0-2.0.n being released after Monday with compatibility fixes to make Tiberium not crash/break with Space Age
2.0.n+1 a week or more after Space Age launch with our attempt to rework the tech tree to fit with Space Age and Tiberium being moved to it's own planet

2 months ago

i dont think tiberium should move to its own planet, but i would like to see if there is a way to make a tiberium fauna faction. would function similar to the Biters but maybe do tib damage in a radius to the player. certain tib fauna could leave behind tiberium on death, like a visceroid or fiend (dead biters could turn into these right?) could even make tiberium biters a thing. dead tib biters leave a small tib patch behind and are tankier than normal, but slower because of the crystals growing into its muscles.

a month ago

you rock JamesFire! thank you for staying on top of the mod!

a month ago

I'm not really involved in the mod anymore. It's all being handled by RandomFlyingTaco, I just pasted stuff they said on discord :D

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