Factorio and Conquer: Tiberian Dawn


Adds Tiberium ore that spreads - Harvest it, refine it, and convert it to power, weapons, and other ores. By Zillo7 (0.15), SAH4001 (0.16), Oktabyte (0.17), JamesFire and randomflyingtaco (0.17 update and 0.18+)

Content
3 months ago
0.17 - 2.0
31.6K
Combat Environment Mining Manufacturing Power

g V2.0 Upgrade

10 months ago

Is there an update roadmap for 2.0 support?

my first thought was to request separate growth settings per planet, but in hindsight I think it is closer to the source material to have it consistent across all planets.

10 months ago

The plan for the DLC is:
1.1.30 being released tomorrow with the last couple of features that have been missing from 1.1
2.0.0-2.0.n being released after Monday with compatibility fixes to make Tiberium not crash/break with Space Age
2.0.n+1 a week or more after Space Age launch with our attempt to rework the tech tree to fit with Space Age and Tiberium being moved to it's own planet

10 months ago

i dont think tiberium should move to its own planet, but i would like to see if there is a way to make a tiberium fauna faction. would function similar to the Biters but maybe do tib damage in a radius to the player. certain tib fauna could leave behind tiberium on death, like a visceroid or fiend (dead biters could turn into these right?) could even make tiberium biters a thing. dead tib biters leave a small tib patch behind and are tankier than normal, but slower because of the crystals growing into its muscles.

10 months ago

you rock JamesFire! thank you for staying on top of the mod!

10 months ago

I'm not really involved in the mod anymore. It's all being handled by RandomFlyingTaco, I just pasted stuff they said on discord :D

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