Factorio and Conquer: Tiberian Dawn

Adds Tiberium ore that spreads - Harvest it, refine it, and convert it to power, weapons, and other ores. By Zillo7 (0.15), SAH4001 (0.16), Oktabyte (0.17), JamesFire and randomflyingtaco (0.17 update and 0.18+)

a month ago
0.17 - 1.1
1 year, 2 months ago
Latest Version:
1.1.15 (a month ago)
Factorio version:
0.17 - 1.1
9755 times

Welcome Back Commander.

Current features:
-Green Tiberium grows on the planet, causing damage to anything in its path. Walking over it also causes damage, which can kill you quite quickly if you don't take appropriate precautions.
-Does not remove all vanilla ores, as tin tech is still gated behind some tech. (Planned feature)
-Can be harvested and refined into raw resources, Further refining gives Liquid Tiberium, which is used for weaponry and power generation.
-Tiered Tiberium Specific centrifuges for separating out the ores.
-Tiberium Ammo for dealing massive damage to biters.
-An Ion Beam Projector. A really power, long range laser turret, basically.
-Liquid Tiberium Core missiles, dealing explosive and tiberium damage.
-Liquid Tiberium bomb, far surpassing a nuke in terms of destructive power.
-Tiberium armour which makes you almost immune to tiberium damage.
-Any armour gives tiberium resistance equal to acid resitance, so should be compatible with any modded armour. May refine later.
-Sonic fencing technology for containing tiberium growth.
-Tiberium Spikes, for capping nodes to prevent growth into fields.
-Node harvesters, to remove them the old-fashioned way.
-Control Nodes, to harvest tiberium from a large area.
-Dynamic sprites that aren't uranium, changing based on how much is on the tile.
-Growth Accelerators to use excess resources, and to put power into growing more tib.
-Tiberium refining and Power production is pollution heavy, but is quite compact. Use wisely.
-All Tiberium recipes are in it's own tab, so it doesn't clutter up the Intermediate Products tab.

-Unless a mod is explicitly mentioned here, or is an optional dependency, it does not have any special compatibility.
-The Orbital Ion Cannon mod has been somewhat integrated, in that its tech and recipes are modified to require and use techs and items present here. It is not included in this mod.
-The new tiberium ore is it's own mining category. Bob's mining drills are still capable of mining it though.
-Bob's Ores works.
-Angel's Refining works.

Community/Contact a dev:
I have a discord where I will be posting teasers and screenshots of stuff I'm working on.
As well, you can get me here, or on the reddit.


New tiberium sprites were designed, tested, and tweaked by GrayAx. Wonderful work.

Removal of foilage and other tile decorations in tiberium growth done by GrayAx.

Sonic walls were adapted from https://mods.factorio.com/mod/Hexis%20CnC%20Style%20Defences by GrayAx, including new graphics and merging into this mod to work.

New Node-based growth sytem designed by James Fire and Torndar, implemented by Torndar.

Node Harvester and Tiberium Control network created by James Fire, art pending.

New recipe flow system designed by James Fire, Torndar, and GrayAx, implemented by James Fire.