Factorio and Conquer: Tiberian Dawn


Adds Tiberium ore that spreads - Harvest it, refine it, and convert it to power, weapons, and other ores. By Zillo7 (0.15), SAH4001 (0.16), Oktabyte (0.17), JamesFire and randomflyingtaco (0.17 update and 0.18+)

Content
14 hours ago
0.17 - 2.0
18.8K
Combat Environment Mining Manufacturing Power
Owner:
JamesFire
Source:
https://github.com/James-Fire/Factori...
Homepage:
https://discord.gg/freXKz5
License:
MIT
Created:
4 years ago
Latest Version:
2.0.7 (14 hours ago)
Factorio version:
0.17 - 2.0
Downloaded by:
18.8K users

Welcome Back Commander.

Current features:
-Green Tiberium grows on the planet, causing damage to anything in its path. Walking over it also causes damage, which can kill you quite quickly if you don't take appropriate precautions.
-Eventually, Blue Tiberium will start growing and taking over fields of Green.
-Has a setting to remove all other ores, and start you with the necessary tech and equipment.
-Can be harvested and refined into raw resources, Further refining gives Liquid Tiberium, which is used for weaponry and power generation.
-Tiered Tiberium Specific centrifuges for separating out the ores.
-Tiberium Ammo for dealing massive damage to biters.
-The Obelisk of Light.
-Liquid Tiberium Core missiles, dealing explosive and tiberium damage.
-Liquid Tiberium bomb, far surpassing a nuke in terms of destructive power.
-Research can reduce and eventually entirely remove damage from tiberium.
-Tiberium Spikes, for capping nodes to prevent growth into fields.
-Node harvesters, to remove them the old-fashioned way.
-Control Nodes, to harvest tiberium from a large area.
-Dynamic sprites that aren't uranium, changing based on how much is on the tile.
-Growth Accelerators to use excess resources, and to put power into growing more tib.
-Tiberium refining and Power production is pollution heavy, but is quite compact. Use wisely.
-All Tiberium recipes are in its own tab, so it doesn't clutter up the Intermediate Products tab.

Compatibility:
-Unless a mod is explicitly mentioned here, or is an optional dependency, it does not have any special compatibility.
-The Orbital Ion Cannon mod has been somewhat integrated, in that its tech and recipes are modified to require and use techs and items present here. It is not included in this mod.
-The new tiberium ore is it's own mining category. Bob's mining drills are still capable of mining it though.

Community/Contact a dev:
I have a discord where I will be posting teasers and screenshots of stuff I'm working on.

Credits:

New tiberium sprites were designed, tested, and tweaked by GrayAx. Wonderful work.

Removal of foilage and other tile decorations in tiberium growth done by GrayAx.

Sonic walls were adapted from https://mods.factorio.com/mod/Hexis%20CnC%20Style%20Defences by GrayAx, including new graphics and merging into this mod to work.

New Node-based growth sytem designed by James Fire and Torndar, implemented by Torndar.

Node Harvester and Tiberium Control network created by James Fire, art pending.

New recipe flow system designed by James Fire, Torndar, and GrayAx, implemented by James Fire.

randomflyingtaco for constructing the script system that handles centrifuge outputs.

randomflyingtaco for maintaining the mod since 2020.