Why? It's not like using productivity makes Tiberium nuclear power unbalanced, 30% productivity only raises the energy per liquid Tiberium from 12.5 MJ to 16.25 MJ - which is still below the 25 MJ that the Tiberium Power Plant gives. Removing productivity would put it in line with the regular nuclear fuel, though I am not sure why this mod doesn't allow productivity there.
Personally, I feel like the refurbishing step is redundant because you only have to produce 1 new cell for every 100 cells consumed (on average), but perhaps that's a different issue.