Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Swaps highlighted trains between automatic/manual. If no train is highlighted, provides a selection tool to drag across multiple trains to bulk swap modes
Mods introducing new content into the game.
Contains suggested add-on mods for playing with Freight Forwarding. This mod does nothing by itself.
Collections of mods with tweaks to make them work together.
A tiny mod allowing rails (with rail signals) to be placed over water tiles. (Locale: English, Deutsch, æ£é«”ä¸æ–‡, 简体ä¸æ–‡, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds the War Rig Truck from Mad Max Fury Road as car and as locomotive. There's also a cargo and a fluid trailer for the locomotive version. Oh and road rails are added as well.
Mods introducing new content into the game.
Mods introducing new content into the game.
Convert standard rails to naked rails, removing the gravel and/or sleepers. Can also change rails to rail remnants for a destroyed look.
Mods introducing new content into the game.
Automate the construction and deconstruction of your trains! Configure a train currently scheduled for a station as a template for the station - the mod's special train construction station will automatically build (or destroy) copies of the template train on demand, or in response to circuit conditions.
Mods introducing new content into the game.
Fully automated rail-layer (fixed for SE 0.6)
Mods introducing new content into the game.
This mod allows automatically tracking a random train in map view to act as a screensaver. When the train arrives at the LTN depot, a new one is chosen when a delivery is created.
Mods introducing new content into the game.
trainsaver creates a dynamic screensaver which follows trains as they drive around from station to station.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes trains behavior so they will skip a station if the "wait until" condition is already met
Mods introducing new content into the game.
When driving a train in manual mode, shows a visualisation of rail directions (which one is left, straight, right). Use CTRL + Q in order to enable.
Mods introducing new content into the game.
Forked! Turret Wagons and Armored Train PLUS (T.W.A.T.P.)
Mods introducing new content into the game.
Mods introducing new content into the game.
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This mod pack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.
Assist train organizations and dispatches. Adds a GUI listing idling and stalled trains (or other customizable filters). Displays train status, for easy and quick schedule inspection and assignment. (Locale: English, Deutsch, æ£é«”ä¸æ–‡, 简体ä¸æ–‡, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds shuttle trains- tiny locomotives that move very quickly but cannot be attached to cargo or fluid wagons. As such, they are intended to be used for personal transit rather than the transportation of resources. Both burner and electric versions are available, each with their own set of benefits.
Mods introducing new content into the game.