Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Alien Pets

by WilliW

This mod allows you to build alien allies that defend you and your base.

Content
3 years ago
1.1
2.18K
Enemies

Evolution Technology

by wodzu93

Adds a tech tree to biter force, based on evolution factor. With evolution, biter units will improve in several ways.

Content
2 years ago
1.1
2.17K
Enemies

They Are Biters

by pez4251

Mod makes biters spawn and attack in waves. The intent of this mod is to make the game a little more like 'They Are Billions'.

Content
2 years ago
1.1
2.12K
Enemies

Drop Science Pack


Drop Science Pack on ground. Drop is based on researched technologies.

Content
3 months ago
1.1
2.11K
Enemies

Exploration Extreme Modpack

by Sadawys

This modpack is created to extend/modify existing modpacks specially for exploration (Krastorio2 / Space Exploration) purposes. It tries to add all stuff that works perfectly together to create complex exploration maps together with many known mods and biter stuff. If you search something more Bob/Angels stuff have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack or https://mods.factorio.com/mod/singleplayer_extreme_modpack

Mod packs
7 months ago
1.1
2.10K
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

Biter Power


Generate electricity by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!

Content
a month ago
1.1
2.10K
Combat Enemies Power

HiveMind MitchPlay: Default


Original Hive Mind mod created by Klonan, Re-made by Mitchplay. Take control of the Biters, defend your home planet from the foreign invaders, The Engineers! Build Spawners and influence a pollution based economy, and lead yourself to Victory! Thank you again Klonan for allowing me to remake this mod!

Content
1 year, 3 months ago
1.1
2.08K
Enemies

Biter Eggs


Biters come from eggs obviously, don't destroy the egg nests

Content
3 years ago
0.17 - 1.1
2.00K
Enemies

Humanoids 2 - Turns monsters into people again.

by SirHall

Just change animations of the biters, spitters, spawners and worms into an army of humans. Non-game-changing, only change looks. Thanks JD-Plays for the fix!

Content
2 years ago
1.1
1.82K
Enemies

Schmitt | Bob Angel All You Need Modpack ⭐


An "all you need" mod pack! This mod pack is well balanced. It is based on Bob and Angel mods, together with further interesting game changing mods and a well thought collection of quality of life mods.

Mod packs
a day ago
1.1
1.81K
Transportation Logistics Trains Combat Enemies Environment Mining Fluids Manufacturing Storage Blueprints

Schmitt | The more research the more evolution πŸ§ͺβž‘πŸ‘½βš”οΈ


The evolution factor is set by the share of researched technologies vs. all technologies. Example: If there are 1000 research topics (techs) and you have researched 250 of them, then the evolution factor is 25%. (Military techs as well as mostly irrelevant techs excluded from calculation)

Tweaks
2 months ago
1.1
1.81K
Enemies

Warmonger


Creep from Krastorio2 without entire K2. A lot of changes (only graphics and basic creep idea taken). Best played with Rampant.

Content
10 months ago
1.1
1.77K
Combat Enemies Environment

Schmitt | Full Usage of Bob Angel Items for Science Packs πŸ§ͺπŸ’ͺ


Science pack recipies now really require the full usage of the bobs and angel mods. All relevant bob angel items/liquids/gases are now part of the science pack recipies.

Tweaks
a month ago
1.1
1.73K
Transportation Logistics Trains Combat Enemies Mining Manufacturing

ERM - Zerg HD

by heyqule

ERM - Zerg HD, Remaster Package

Tweaks
8 months ago
1.1
1.71K
Enemies

Pollution Solutions Lite


This makes Factorio more fun by turning pollution and combat into an interconnected system you actively engage with, instead of just tossing down laser turrets and forgetting about both. This minimalist mod stays close to the vanilla experience, adding only what's necessary to accomplish these goals.

Content
1 year, 1 month ago
1.1
1.69K
Combat Enemies Mining Fluids Manufacturing Power

ERM - Zerg Units / Jormungand Brood

by 5hinzou

Zerg Biter race for Enemy Race Manager experimental (HD Assets included). A few experimental tweaks differing from heyqule's original ERM Zerg. I recommend Krastorio 2 if you want harvestable creep to spawn, but beware Krastorio 2's creep will replace the Zerg Creep decoratives. Additional Zerg units: Infested Command Centre, Broodlings, Queen's Parasite, and Scourge.

Tweaks
6 hours ago
1.1
1.65K
Enemies

Angry Biters


Angry Biters will make all units and turrets (worms in vanilla) enrage once they hit 50% hp. An enraged unit runs twice as fast, attacks twice as fast, regenerates health twice as fast, and pursues its target four times as far. An enraged turret attacks twice as fast and twice as far. Should play nice with other mods that either tweak vanilla enemies or add new ones entirely, but if it doesn't please let me know!

Tweaks
3 months ago
1.1
1.63K
Enemies

ERM - Mars People

by heyqule

Add metal slug mars people as new enemy force

Content
4 months ago
1.1
1.59K
Enemies

KS Combat Revival


Base game Combat improvement mod Updated for 1.1

Tweaks
5 months ago
1.1
1.55K
Combat Enemies

Faster Fading Corpses

by Longren

Makes biter corpses fade faster.

Tweaks
4 months ago
1.1
1.55K
Enemies