Faster Fading Corpses

by Longren

Makes biter corpses fade faster.

Tweaks
1 year, 2 days ago
1.1
2.88K
Enemies
Owner:
Longren
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
1 year, 2 days ago
Latest Version:
1.0.0 (1 year, 2 days ago)
Factorio version:
1.1
Downloaded by:
2.88K users

Have you ever had a situation where, after a long battle with biters, an entire clearing turned out to be littered with their corpses?
Did you ever tried to find you own corpse without any marker under tons of dead bugs?
Maybe you just want them gone as fast as possible, but their breathless bodies bother your eyes for another dozen minutes?
If you answer is "Yes" for at least one of these questions, that means this mod is for you, my friend!

In general, mod can make corpses gone faster with smooth shading off, just like intended (if you wand this shading, of course).
By default it is set for 15 min corpse lifetime and 15 sec shading off (vanilla settings), but you can change it in settings for any possible value.

If for some reason you don't want smooth shading, simply set "Corpse shading off time" to match or greater than "Corpse living time". This will make corpes suddenly pop out of existense when their time comes.

Should work for any entity corpse with 'subgroup == "corpses"', so most mods are compatible. Doesn't work with remnants, only "living entities" corpses are affected regardless of force.
Player corpses are not affected!

Tested with Armoured, Cold, Explosive, Toxic biters and Arachnids