Evolution Technology

by wodzu93

Adds a tech tree to biter force, based on evolution factor. With evolution, biter units will improve in several ways.

Content
2 years ago
1.1
2.09K
Enemies
Owner:
wodzu93
Source:
N/A
Homepage:
N/A
License:
CC BY 3.0
Created:
3 years ago
Latest Version:
0.1.2 (2 years ago)
Factorio version:
1.1
Downloaded by:
2.09K users

This mod will add stat bonuses to biter units over time, as evolution increases.

Those bonuses are:
- Melee Damage (affects Biters)
- Acid Damage (affects Spitters and Worms)
- Worm Damage (stacks multiplicatively with Acid Damage)
- Melee Attack Speed (affects Biters)
- Acid Attack Speed (affects Spitters and Worms)
- Pollution attack cost reduction (units require less pollution to join an attack group)

Bonuses' aquisition rate and magnitude can be configured.

Additionally, there are settings to rebalance additional parameters:
"Player weapon tech rebalance" - changes bonuses to weapons from technology to a static 10% per level.

"Enemy unit rebalance" - changes enemy units as follows:
- Medium, Big and Behemoth Biters gain laser and fire resist equal to their standard physical resist
- Medium, Big and Behemoth Spitters gain laser, fire and physical damage reduction equal to 50% of their standard explosion resist.
- Higher-end units base pollution cost is cheaper
- Spawners have altered unit type spawn probabilities, that phases out weaker units completely instead of partially. Spitters can spawn right from the start of the game.