Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Never remove anything. What could go wrong. Now with a 4 seconds grace period.
Mods introducing new content into the game.
In multiplayer games, corpses will be created for the characters of players who leave or are permanently removed from the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
The game is almost paused (speed 1%) unless there are multiple players connected.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds various minor prototype tweaks. Tweaks are adjustable via Mod Settings and set to factorio default values. Allowing you to pick and adjust your tweak.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds startup options to separately adjust the thresholds of the overflow/top-up valves from Angel's Petrochemical Processing. Now your pipes won't keep sloshing between 79.9% and 80.1% while the valves waste your precious fluids! (Note: The tooltip does not change, it will still say 80% for both valves.)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod will take damage at regular intervals, please use it in conjunction with a mod that increases the number of recovery items of your choice.
Small changes concerning balance, gameplay, or graphics.
Make chests even smaller! All chests has one slot, so they are not bigger then a cargo wagon.
Small changes concerning balance, gameplay, or graphics.